fixing me some line endings

This commit is contained in:
Sean Dague
2007-09-17 12:52:03 +00:00
parent 219d3a7e37
commit b8d9737a47
89 changed files with 9444 additions and 9444 deletions

View File

@@ -1,120 +1,120 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
using System.Reflection;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class Compiler
{
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
private static UInt64 scriptCompileCounter = 0;
//private ICodeCompiler icc = codeProvider.CreateCompiler();
public string CompileFromFile(string LSOFileName)
{
switch (System.IO.Path.GetExtension(LSOFileName).ToLower())
{
case ".txt":
case ".lsl":
Common.SendToDebug("Source code is LSL, converting to CS");
return CompileFromLSLText(File.ReadAllText(LSOFileName));
case ".cs":
Common.SendToDebug("Source code is CS");
return CompileFromCSText(File.ReadAllText(LSOFileName));
default:
throw new Exception("Unknown script type.");
}
}
/// <summary>
/// Converts script from LSL to CS and calls CompileFromCSText
/// </summary>
/// <param name="Script">LSL script</param>
/// <returns>Filename to .dll assembly</returns>
public string CompileFromLSLText(string Script)
{
if (Script.Substring(0, 4).ToLower() == "//c#")
{
return CompileFromCSText( Script );
}
else
{
return CompileFromCSText(LSL_Converter.Convert(Script));
}
}
/// <summary>
/// Compile CS script to .Net assembly (.dll)
/// </summary>
/// <param name="Script">CS script</param>
/// <returns>Filename to .dll assembly</returns>
public string CompileFromCSText(string Script)
{
// Output assembly name
scriptCompileCounter++;
string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll");
try
{
System.IO.File.Delete(OutFile);
}
catch (Exception e)
{
Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString());
}
//string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
// DEBUG - write source to disk
try
{
File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script);
}
catch { }
// Do actual compile
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
// Add all available assemblies
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
{
//Console.WriteLine("Adding assembly: " + asm.Location);
//parameters.ReferencedAssemblies.Add(asm.Location);
}
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location);
//Console.WriteLine("Assembly location: " + rootPath);
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile;
parameters.IncludeDebugInformation = false;
CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script);
// Go through errors
// TODO: Return errors to user somehow
if (results.Errors.Count > 0)
{
string errtext = "";
foreach (CompilerError CompErr in results.Errors)
{
errtext += "Line number " + (CompErr.Line - 1) +
", Error Number: " + CompErr.ErrorNumber +
", '" + CompErr.ErrorText + "'\r\n";
}
throw new Exception(errtext);
}
return OutFile;
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
using System.Reflection;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class Compiler
{
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
private static UInt64 scriptCompileCounter = 0;
//private ICodeCompiler icc = codeProvider.CreateCompiler();
public string CompileFromFile(string LSOFileName)
{
switch (System.IO.Path.GetExtension(LSOFileName).ToLower())
{
case ".txt":
case ".lsl":
Common.SendToDebug("Source code is LSL, converting to CS");
return CompileFromLSLText(File.ReadAllText(LSOFileName));
case ".cs":
Common.SendToDebug("Source code is CS");
return CompileFromCSText(File.ReadAllText(LSOFileName));
default:
throw new Exception("Unknown script type.");
}
}
/// <summary>
/// Converts script from LSL to CS and calls CompileFromCSText
/// </summary>
/// <param name="Script">LSL script</param>
/// <returns>Filename to .dll assembly</returns>
public string CompileFromLSLText(string Script)
{
if (Script.Substring(0, 4).ToLower() == "//c#")
{
return CompileFromCSText( Script );
}
else
{
return CompileFromCSText(LSL_Converter.Convert(Script));
}
}
/// <summary>
/// Compile CS script to .Net assembly (.dll)
/// </summary>
/// <param name="Script">CS script</param>
/// <returns>Filename to .dll assembly</returns>
public string CompileFromCSText(string Script)
{
// Output assembly name
scriptCompileCounter++;
string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll");
try
{
System.IO.File.Delete(OutFile);
}
catch (Exception e)
{
Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString());
}
//string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
// DEBUG - write source to disk
try
{
File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script);
}
catch { }
// Do actual compile
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
// Add all available assemblies
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
{
//Console.WriteLine("Adding assembly: " + asm.Location);
//parameters.ReferencedAssemblies.Add(asm.Location);
}
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location);
//Console.WriteLine("Assembly location: " + rootPath);
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile;
parameters.IncludeDebugInformation = false;
CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script);
// Go through errors
// TODO: Return errors to user somehow
if (results.Errors.Count > 0)
{
string errtext = "";
foreach (CompilerError CompErr in results.Errors)
{
errtext += "Line number " + (CompErr.Line - 1) +
", Error Number: " + CompErr.ErrorNumber +
", '" + CompErr.ErrorText + "'\r\n";
}
throw new Exception(errtext);
}
return OutFile;
}
}
}

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
}
}
public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
public string SourceCode = "";
public LSL_BaseClass()
@@ -453,7 +453,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); }
public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); }
public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); }
public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); }
public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); }
public void llHTTPRequest(string url, List<string> parameters, string body) { m_LSL_Functions.llHTTPRequest(url, parameters, body); }
public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); }
public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); }

View File

@@ -1,262 +1,262 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using libsecondlife;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
/// <summary>
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
/// </summary>
class LSLLongCmdHandler
{
private Thread cmdHandlerThread;
private int cmdHandlerThreadCycleSleepms = 100;
private ScriptEngine m_ScriptEngine;
public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
// Start the thread that will be doing the work
cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
cmdHandlerThread.Name = "CmdHandlerThread";
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
}
~LSLLongCmdHandler()
{
// Shut down thread
try
{
if (cmdHandlerThread != null)
{
if (cmdHandlerThread.IsAlive == true)
{
cmdHandlerThread.Abort();
cmdHandlerThread.Join();
}
}
}
catch { }
}
private void CmdHandlerThreadLoop()
{
while (true)
{
// Check timers
CheckTimerEvents();
// Check HttpRequests
CheckHttpRequests();
// Sleep before next cycle
Thread.Sleep(cmdHandlerThreadCycleSleepms);
}
}
/// <summary>
/// Remove a specific script (and all its pending commands)
/// </summary>
/// <param name="m_localID"></param>
/// <param name="m_itemID"></param>
public void RemoveScript(uint localID, LLUUID itemID)
{
// Remove a specific script
// Remove from: Timers
UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
StopHttpRequest(localID, itemID);
}
#region TIMER
//
// TIMER
//
private class TimerClass
{
public uint localID;
public LLUUID itemID;
public double interval;
public DateTime next;
}
private List<TimerClass> Timers = new List<TimerClass>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{
Console.WriteLine("SetTimerEvent");
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (TimerListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (TimerListLock)
{
List<TimerClass> NewTimers = new List<TimerClass>();
foreach (TimerClass ts in Timers)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
NewTimers.Add(ts);
}
}
Timers.Clear();
Timers = NewTimers;
}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (TimerListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
}
} // lock
}
#endregion
#region HTTP REQUEST
//
// HTTP REAQUEST
//
private class HttpClass
{
public uint localID;
public LLUUID itemID;
public string url;
public List<string> parameters;
public string body;
public DateTime next;
public string response_request_id;
public int response_status;
public List<string> response_metadata;
public string response_body;
public void SendRequest()
{
// TODO: SEND REQUEST!!!
}
public void Stop()
{
// TODO: Cancel any ongoing request
}
public bool CheckResponse()
{
// TODO: Check if we got a response yet, return true if so -- false if not
return true;
// TODO: If we got a response, set the following then return true
//response_request_id
//response_status
//response_metadata
//response_body
}
}
private List<HttpClass> HttpRequests = new List<HttpClass>();
private object HttpListLock = new object();
public void StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body)
{
Console.WriteLine("StartHttpRequest");
HttpClass htc = new HttpClass();
htc.localID = localID;
htc.itemID = itemID;
htc.url = url;
htc.parameters = parameters;
htc.body = body;
lock (HttpListLock)
{
//ADD REQUEST
HttpRequests.Add(htc);
}
}
public void StopHttpRequest(uint m_localID, LLUUID m_itemID)
{
// Remove from list
lock (HttpListLock)
{
List<HttpClass> NewHttpList = new List<HttpClass>();
foreach (HttpClass ts in HttpRequests)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
// Keeping this one
NewHttpList.Add(ts);
}
else
{
// Shutting this one down
ts.Stop();
}
}
HttpRequests.Clear();
HttpRequests = NewHttpList;
}
}
public void CheckHttpRequests()
{
// Nothing to do here?
if (HttpRequests.Count == 0)
return;
lock (HttpListLock)
{
foreach (HttpClass ts in HttpRequests)
{
if (ts.CheckResponse() == true)
{
// Add it to event queue
//key request_id, integer status, list metadata, string body
object[] resobj = new object[] { ts.response_request_id, ts.response_status, ts.response_metadata, ts.response_body };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "http_response", resobj);
// Now stop it
StopHttpRequest(ts.localID, ts.itemID);
}
}
} // lock
}
#endregion
}
}
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using libsecondlife;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
/// <summary>
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
/// </summary>
class LSLLongCmdHandler
{
private Thread cmdHandlerThread;
private int cmdHandlerThreadCycleSleepms = 100;
private ScriptEngine m_ScriptEngine;
public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
// Start the thread that will be doing the work
cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
cmdHandlerThread.Name = "CmdHandlerThread";
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
}
~LSLLongCmdHandler()
{
// Shut down thread
try
{
if (cmdHandlerThread != null)
{
if (cmdHandlerThread.IsAlive == true)
{
cmdHandlerThread.Abort();
cmdHandlerThread.Join();
}
}
}
catch { }
}
private void CmdHandlerThreadLoop()
{
while (true)
{
// Check timers
CheckTimerEvents();
// Check HttpRequests
CheckHttpRequests();
// Sleep before next cycle
Thread.Sleep(cmdHandlerThreadCycleSleepms);
}
}
/// <summary>
/// Remove a specific script (and all its pending commands)
/// </summary>
/// <param name="m_localID"></param>
/// <param name="m_itemID"></param>
public void RemoveScript(uint localID, LLUUID itemID)
{
// Remove a specific script
// Remove from: Timers
UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
StopHttpRequest(localID, itemID);
}
#region TIMER
//
// TIMER
//
private class TimerClass
{
public uint localID;
public LLUUID itemID;
public double interval;
public DateTime next;
}
private List<TimerClass> Timers = new List<TimerClass>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{
Console.WriteLine("SetTimerEvent");
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (TimerListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (TimerListLock)
{
List<TimerClass> NewTimers = new List<TimerClass>();
foreach (TimerClass ts in Timers)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
NewTimers.Add(ts);
}
}
Timers.Clear();
Timers = NewTimers;
}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (TimerListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
}
} // lock
}
#endregion
#region HTTP REQUEST
//
// HTTP REAQUEST
//
private class HttpClass
{
public uint localID;
public LLUUID itemID;
public string url;
public List<string> parameters;
public string body;
public DateTime next;
public string response_request_id;
public int response_status;
public List<string> response_metadata;
public string response_body;
public void SendRequest()
{
// TODO: SEND REQUEST!!!
}
public void Stop()
{
// TODO: Cancel any ongoing request
}
public bool CheckResponse()
{
// TODO: Check if we got a response yet, return true if so -- false if not
return true;
// TODO: If we got a response, set the following then return true
//response_request_id
//response_status
//response_metadata
//response_body
}
}
private List<HttpClass> HttpRequests = new List<HttpClass>();
private object HttpListLock = new object();
public void StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body)
{
Console.WriteLine("StartHttpRequest");
HttpClass htc = new HttpClass();
htc.localID = localID;
htc.itemID = itemID;
htc.url = url;
htc.parameters = parameters;
htc.body = body;
lock (HttpListLock)
{
//ADD REQUEST
HttpRequests.Add(htc);
}
}
public void StopHttpRequest(uint m_localID, LLUUID m_itemID)
{
// Remove from list
lock (HttpListLock)
{
List<HttpClass> NewHttpList = new List<HttpClass>();
foreach (HttpClass ts in HttpRequests)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
// Keeping this one
NewHttpList.Add(ts);
}
else
{
// Shutting this one down
ts.Stop();
}
}
HttpRequests.Clear();
HttpRequests = NewHttpList;
}
}
public void CheckHttpRequests()
{
// Nothing to do here?
if (HttpRequests.Count == 0)
return;
lock (HttpListLock)
{
foreach (HttpClass ts in HttpRequests)
{
if (ts.CheckResponse() == true)
{
// Add it to event queue
//key request_id, integer status, list metadata, string body
object[] resobj = new object[] { ts.response_request_id, ts.response_status, ts.response_metadata, ts.response_body };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "http_response", resobj);
// Now stop it
StopHttpRequest(ts.localID, ts.itemID);
}
}
} // lock
}
#endregion
}
}

View File

@@ -246,12 +246,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
ls.localID = localID;
ls.itemID = itemID;
unloadQueue.Enqueue(ls);
}
public void ResetScript(uint localID, LLUUID itemID)
{
string script = GetScript(localID, itemID).SourceCode;
StopScript(localID, itemID);
StartScript(localID, itemID, script);
}
public void ResetScript(uint localID, LLUUID itemID)
{
string script = GetScript(localID, itemID).SourceCode;
StopScript(localID, itemID);
StartScript(localID, itemID, script);
}
private void _StartScript(uint localID, LLUUID itemID, string Script)
@@ -288,8 +288,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
#if DEBUG
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
#endif
#endif
CompiledScript.SourceCode = ScriptSource;
// Add it to our script memstruct
SetScript(localID, itemID, CompiledScript);