From b8e0aaa7b38c7b994bdcabc1ce202dcd1c7ced3c Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 16 Apr 2022 02:51:25 +0100 Subject: [PATCH] scale bullet avatar jump to more or less match ubOde --- OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs index 416872b627..3fd3f2f0cf 100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs @@ -688,8 +688,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS public override void AvatarJump(float forceZ) { - OMV.Vector3 addForce = new OMV.Vector3(0, 0, forceZ / PhysScene.m_fixedTimeStep); - AddForce(false, addForce); + AddForce(false, new OMV.Vector3(0, 0, 0.22f * forceZ / PhysScene.m_fixedTimeStep)); } public override void AddForce(OMV.Vector3 force, bool pushforce)