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Merge branch 'avination' into careminster
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@@ -319,7 +319,7 @@ namespace OpenSim.Region.Framework.Scenes
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protected Vector3 m_lastVelocity;
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protected Vector3 m_lastAcceleration;
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protected Vector3 m_lastAngularVelocity;
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protected int m_lastTerseSent;
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protected int m_lastUpdateSentTime;
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protected float m_buoyancy = 0.0f;
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protected Vector3 m_force;
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protected Vector3 m_torque;
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@@ -3201,6 +3201,14 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null)
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return;
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// Update the "last" values
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m_lastPosition = OffsetPosition;
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m_lastRotation = RotationOffset;
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m_lastVelocity = Velocity;
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m_lastAcceleration = Acceleration;
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m_lastAngularVelocity = AngularVelocity;
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m_lastUpdateSentTime = Environment.TickCount;
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ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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SendFullUpdate(avatar.ControllingClient);
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@@ -3274,17 +3282,10 @@ namespace OpenSim.Region.Framework.Scenes
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Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) ||
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!AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) ||
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!OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
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Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
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Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE)
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{
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SendTerseUpdateToAllClients();
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// Update the "last" values
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m_lastPosition = OffsetPosition;
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m_lastRotation = RotationOffset;
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m_lastVelocity = Velocity;
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m_lastAcceleration = Acceleration;
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m_lastAngularVelocity = AngularVelocity;
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m_lastTerseSent = Environment.TickCount;
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}
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break;
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}
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@@ -3305,6 +3306,14 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null || ParentGroup.Scene == null)
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return;
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// Update the "last" values
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m_lastPosition = OffsetPosition;
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m_lastRotation = RotationOffset;
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m_lastVelocity = Velocity;
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m_lastAcceleration = Acceleration;
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m_lastAngularVelocity = AngularVelocity;
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m_lastUpdateSentTime = Environment.TickCount;
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ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
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{
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SendTerseUpdateToClient(client);
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