Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-05-16 15:01:56 +01:00
18 changed files with 284 additions and 111 deletions

View File

@@ -36,6 +36,7 @@ namespace OpenSim.Framework
public class AgentCircuitManager
{
public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
public Dictionary<UUID, AgentCircuitData> AgentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>();
public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
{
@@ -86,10 +87,12 @@ namespace OpenSim.Framework
if (AgentCircuits.ContainsKey(circuitCode))
{
AgentCircuits[circuitCode] = agentData;
AgentCircuitsByUUID[agentData.AgentID] = agentData;
}
else
{
AgentCircuits.Add(circuitCode, agentData);
AgentCircuitsByUUID.Add(agentData.AgentID, agentData);
}
}
}
@@ -99,10 +102,26 @@ namespace OpenSim.Framework
lock (AgentCircuits)
{
if (AgentCircuits.ContainsKey(circuitCode))
{
UUID agentID = AgentCircuits[circuitCode].AgentID;
AgentCircuits.Remove(circuitCode);
AgentCircuitsByUUID.Remove(agentID);
}
}
}
public virtual void RemoveCircuit(UUID agentID)
{
lock (AgentCircuits)
{
if (AgentCircuitsByUUID.ContainsKey(agentID))
{
uint circuitCode = AgentCircuitsByUUID[agentID].circuitcode;
AgentCircuits.Remove(circuitCode);
AgentCircuitsByUUID.Remove(agentID);
}
}
}
public AgentCircuitData GetAgentCircuitData(uint circuitCode)
{
AgentCircuitData agentCircuit = null;
@@ -110,6 +129,13 @@ namespace OpenSim.Framework
return agentCircuit;
}
public AgentCircuitData GetAgentCircuitData(UUID agentID)
{
AgentCircuitData agentCircuit = null;
AgentCircuitsByUUID.TryGetValue(agentID, out agentCircuit);
return agentCircuit;
}
public void UpdateAgentData(AgentCircuitData agentData)
{
if (AgentCircuits.ContainsKey((uint) agentData.circuitcode))

View File

@@ -99,6 +99,7 @@ namespace OpenSim.Framework.Capabilities
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
//private string eventQueue = "0100/";
private IScene m_Scene;
private IHttpServer m_httpListener;
private UUID m_agentID;
private IAssetService m_assetCache;
@@ -130,9 +131,10 @@ namespace OpenSim.Framework.Capabilities
public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
public GetClientDelegate GetClient = null;
public Caps(IAssetService assetCache, IHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
public Caps(IScene scene, IAssetService assetCache, IHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
UUID agent, bool dumpAssetsToFile, string regionName)
{
m_Scene = scene;
m_assetCache = assetCache;
m_capsObjectPath = capsPath;
m_httpListener = httpServer;
@@ -278,7 +280,13 @@ namespace OpenSim.Framework.Capabilities
public string CapsRequest(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
//m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
if (!m_Scene.CheckClient(m_agentID, httpRequest.RemoteIPEndPoint))
{
m_log.DebugFormat("[CAPS]: Unauthorized CAPS client");
return string.Empty;
}
string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails);

View File

@@ -102,5 +102,7 @@ namespace OpenSim.Framework
void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback);
ISceneObject DeserializeObject(string representation);
bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
}
}

View File

@@ -1,48 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
namespace OpenSim.Framework.Servers
{
public class MessageServerInfo
{
public string URI;
public string sendkey;
public string recvkey;
public List<ulong> responsibleForRegions;
public MessageServerInfo()
{
}
public override string ToString()
{
return URI;
}
}
}