Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-05-16 15:01:56 +01:00
18 changed files with 284 additions and 111 deletions

View File

@@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
}
Caps caps
= new Caps(
= new Caps(m_scene,
m_scene.AssetService, MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
MainServer.Instance.Port,
capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);

View File

@@ -286,6 +286,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
fromName = avatar.Name;
sourceType = ChatSourceType.Agent;
}
else if (c.SenderUUID != UUID.Zero)
{
fromID = c.SenderUUID;
}
// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
if (c.Scene != null)

View File

@@ -143,10 +143,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
}
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
{
try
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
{
avatar.Invulnerable = false;