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Adjust the "Magic numbers" we use because we can't reference the actual
script state enum to reflect recent changes.
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@@ -1928,7 +1928,7 @@ namespace OpenSim.Region.Framework.Scenes
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copy.UpdateGroupRotationR(rot);
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}
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copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
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copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
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copy.HasGroupChanged = true;
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copy.ScheduleGroupForFullUpdate();
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copy.ResumeScripts();
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