Merge branch 'master' into bigmerge

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
Melanie
2011-10-27 18:14:38 +01:00
27 changed files with 207 additions and 216 deletions

View File

@@ -306,13 +306,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
if (c.Scene != null)
{
((Scene)c.Scene).ForEachScenePresence
((Scene)c.Scene).ForEachRootScenePresence
(
delegate(ScenePresence presence)
{
// ignore chat from child agents
if (presence.IsChildAgent) return;
IClientAPI client = presence.ControllingClient;
// don't forward SayOwner chat from objects to

View File

@@ -98,10 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendGeneralAlert(string message)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (!presence.IsChildAgent)
presence.ControllingClient.SendAlertMessage(message);
presence.ControllingClient.SendAlertMessage(message);
});
}
@@ -163,10 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendNotificationToUsersInRegion(
UUID fromAvatarID, string fromAvatarName, string message)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (!presence.IsChildAgent)
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
});
}

View File

@@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
}
else if (agentID == ALL_AGENTS)
{
m_scene.ForEachScenePresence(
m_scene.ForEachRootScenePresence(
delegate(ScenePresence p)
{
if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))

View File

@@ -143,24 +143,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Try root avatar only first
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
// m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
// Local message
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im);
// m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null && !sp.IsChildAgent)
{
// Local message
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
sp.ControllingClient.SendInstantMessage(im);
// Message sent
result(true);
return;
}
// Message sent
result(true);
return;
}
}
@@ -168,16 +163,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
foreach (Scene scene in m_Scenes)
{
// m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}",
// toAgentID, scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im);
sp.ControllingClient.SendInstantMessage(im);
// Message sent
result(true);
@@ -231,17 +224,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
bool successful = false;
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
ScenePresence sp = scene.GetScenePresence(toAgentID);
if(!sp.IsChildAgent)
{
ScenePresence user =
(ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
}
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
}
}
if (!successful)

View File

@@ -140,8 +140,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Try root avatar only first
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null && !sp.IsChildAgent)
{
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
@@ -165,9 +168,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
@@ -405,17 +407,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Trigger the Instant message in the scene.
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null && !sp.IsChildAgent)
{
ScenePresence user =
(ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
}
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
}
}
if (!successful)

View File

@@ -277,19 +277,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
{
if (m_TransferModule != null)
m_TransferModule.SendInstantMessage(im, delegate(bool success) {
// Send BulkUpdateInventory
IInventoryService invService = scene.InventoryService;
UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
folder = invService.GetFolder(folder);
// justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
// and is apparently supposed to fix bulk inventory updates after accepting items. But
// instead it appears to cause two copies of an accepted folder for the receiving user in
// at least some cases. Folder/item update is already done when the offer is made (see code above)
ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
// If the user has left the scene by the time the message comes back then we can't send
// them the update.
if (fromUser != null)
fromUser.ControllingClient.SendBulkUpdateInventory(folder);
// // Send BulkUpdateInventory
// IInventoryService invService = scene.InventoryService;
// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
//
// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
// folder = invService.GetFolder(folder);
//
// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
//
// // If the user has left the scene by the time the message comes back then we can't send
// // them the update.
// if (fromUser != null)
// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
});
}
}

View File

@@ -678,11 +678,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return;
Scene.ForEachScenePresence(delegate(ScenePresence sp)
Scene.ForEachRootScenePresence(delegate(ScenePresence p)
{
if (sp.UUID != senderID)
if (p.UUID != senderID)
{
ScenePresence p = Scene.GetScenePresence(sp.UUID);
// make sure they are still there, we could be working down a long list
// Also make sure they are actually in the region
if (p != null && !p.IsChildAgent)
@@ -953,10 +952,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void sendRegionInfoPacketToAll()
{
Scene.ForEachScenePresence(delegate(ScenePresence sp)
Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
HandleRegionInfoRequest(sp.ControllingClient);
HandleRegionInfoRequest(sp.ControllingClient);
});
}

View File

@@ -533,11 +533,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
{
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
{
if (avatar.IsChildAgent)
return;
ILandObject over = null;
try
{

View File

@@ -70,11 +70,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
SceneObjectGroup grp = part.ParentGroup;
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.IsChildAgent)
return;
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance
return;
@@ -122,11 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
}
}
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.IsChildAgent)
return;
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance
return;

View File

@@ -488,12 +488,9 @@ namespace OpenSim.Region.CoreModules
private void SunUpdateToAllClients()
{
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
{
SunToClient(sp.ControllingClient);
}
});
}

View File

@@ -435,10 +435,9 @@ namespace OpenSim.Region.CoreModules
m_frameLastUpdateClientArray = m_frame;
}
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
sp.ControllingClient.SendWindData(windSpeeds);
sp.ControllingClient.SendWindData(windSpeeds);
});
}
}

View File

@@ -401,10 +401,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
else
{
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
// Don't send a green dot for yourself
if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId)
if (sp.UUID != remoteClient.AgentId)
{
mapitem = new mapItemReply();
mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);