Merge branch 'master' into bigmerge

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
Melanie
2011-10-27 18:14:38 +01:00
27 changed files with 207 additions and 216 deletions

View File

@@ -1493,10 +1493,9 @@ namespace OpenSim.Region.Framework.Scenes
if (volume < 0)
volume = 0;
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
});
}
@@ -2136,6 +2135,8 @@ namespace OpenSim.Region.Framework.Scenes
public void PhysicsCollision(EventArgs e)
{
// m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID);
// single threaded here
CollisionEventUpdate a = (CollisionEventUpdate)e;
@@ -2729,10 +2730,8 @@ namespace OpenSim.Region.Framework.Scenes
TaskInventory.LockItemsForRead(false);
}
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.IsChildAgent)
return;
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
});