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Allow default animation to be stopped to be replaced with another one.
Fixes Mantis #6327
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@@ -408,13 +408,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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{
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lock (m_animations)
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{
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CurrentMovementAnimation = DetermineMovementAnimation();
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string newMovementAnimation = DetermineMovementAnimation();
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if (CurrentMovementAnimation != newMovementAnimation)
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{
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CurrentMovementAnimation = DetermineMovementAnimation();
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// m_log.DebugFormat(
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// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()",
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// CurrentMovementAnimation, m_scenePresence.Name);
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// m_log.DebugFormat(
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// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()",
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// CurrentMovementAnimation, m_scenePresence.Name);
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TrySetMovementAnimation(CurrentMovementAnimation);
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// Only set it if it's actually changed, give a script
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// a chance to stop a default animation
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TrySetMovementAnimation(CurrentMovementAnimation);
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}
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}
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}
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@@ -536,4 +542,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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SendAnimPack(animIDs, sequenceNums, objectIDs);
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}
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}
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}
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}
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