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https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
This commit is contained in:
@@ -279,12 +279,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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HashSet<UUID> receiverIDs = new HashSet<UUID>();
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((Scene)c.Scene).ForEachScenePresence(
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((Scene)c.Scene).ForEachRootScenePresence(
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delegate(ScenePresence presence)
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{
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// ignore chat from child agents
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if (presence.IsChildAgent) return;
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{
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IClientAPI client = presence.ControllingClient;
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// don't forward SayOwner chat from objects to
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@@ -140,10 +140,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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// This is a bit crude. It seems the client will be null before it actually stops the thread
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// The thread will kill itself eventually :/
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// Is there another way to make sure *all* clients get this 'inter region' message?
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m_scene.ForEachScenePresence(
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m_scene.ForEachRootScenePresence(
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delegate(ScenePresence p)
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{
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if (p.UUID != godID && !p.IsChildAgent)
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if (p.UUID != godID)
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{
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// Possibly this should really be p.Close() though that method doesn't send a close
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// to the client
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@@ -658,17 +658,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
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if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
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return;
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Scene.ForEachScenePresence(delegate(ScenePresence sp)
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Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.UUID != senderID)
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{
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ScenePresence p = Scene.GetScenePresence(sp.UUID);
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// make sure they are still there, we could be working down a long list
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// Also make sure they are actually in the region
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if (p != null && !p.IsChildAgent)
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{
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ScenePresence p;
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if(Scene.TryGetScenePresence(sp.UUID, out p))
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Scene.TeleportClientHome(p.UUID, p.ControllingClient);
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}
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}
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});
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}
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@@ -929,10 +927,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void sendRegionInfoPacketToAll()
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{
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Scene.ForEachScenePresence(delegate(ScenePresence sp)
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Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (!sp.IsChildAgent)
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HandleRegionInfoRequest(sp.ControllingClient);
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HandleRegionInfoRequest(sp.ControllingClient);
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});
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}
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@@ -476,11 +476,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
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{
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if (avatar.IsChildAgent)
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return;
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ILandObject over = null;
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try
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{
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@@ -70,11 +70,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
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SceneObjectGroup grp = part.ParentGroup;
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.IsChildAgent)
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return;
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
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if (dis > 100.0) // Max audio distance
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return;
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@@ -122,11 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
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}
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}
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.IsChildAgent)
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return;
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
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if (dis > 100.0) // Max audio distance
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return;
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@@ -488,12 +488,9 @@ namespace OpenSim.Region.CoreModules
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private void SunUpdateToAllClients()
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (!sp.IsChildAgent)
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{
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SunToClient(sp.ControllingClient);
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}
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});
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}
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@@ -435,10 +435,9 @@ namespace OpenSim.Region.CoreModules
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m_frameLastUpdateClientArray = m_frame;
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}
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (!sp.IsChildAgent)
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sp.ControllingClient.SendWindData(windSpeeds);
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sp.ControllingClient.SendWindData(windSpeeds);
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});
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}
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}
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@@ -401,10 +401,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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else
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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// Don't send a green dot for yourself
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if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId)
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if (sp.UUID != remoteClient.AgentId)
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{
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mapitem = new mapItemReply();
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mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);
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