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Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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@@ -70,11 +70,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
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SceneObjectGroup grp = part.ParentGroup;
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.IsChildAgent)
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return;
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
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if (dis > 100.0) // Max audio distance
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return;
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@@ -122,11 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
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}
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}
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.IsChildAgent)
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return;
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
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if (dis > 100.0) // Max audio distance
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return;
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