mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
This commit is contained in:
@@ -458,9 +458,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
ForEachCurrentScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name))
|
||||
if (name == null || scenePresence.Name == name)
|
||||
{
|
||||
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
|
||||
scenePresence.Firstname,
|
||||
@@ -481,10 +481,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
ForEachCurrentScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
if (!scenePresence.IsChildAgent)
|
||||
avatars.Add(scenePresence);
|
||||
avatars.Add(scenePresence);
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user