remove some useless NULL arguments

This commit is contained in:
UbitUmarov
2019-10-22 12:23:19 +01:00
parent d838a7e5c7
commit b98ad6c53c
11 changed files with 51 additions and 63 deletions

View File

@@ -192,7 +192,7 @@ namespace OpenSim.Framework.Servers
if (!int.TryParse(rawNewDebug, out newDebug))
{
MainConsole.Instance.Output("{0} is not a valid debug level", null, rawNewDebug);
MainConsole.Instance.Output("{0} is not a valid debug level", rawNewDebug);
return;
}
@@ -205,22 +205,22 @@ namespace OpenSim.Framework.Servers
if (allReqs || inReqs)
{
MainServer.DebugLevel = newDebug;
MainConsole.Instance.Output("IN debug level set to {0}", null, newDebug);
MainConsole.Instance.Output("IN debug level set to {0}", newDebug);
}
if (allReqs || outReqs)
{
WebUtil.DebugLevel = newDebug;
MainConsole.Instance.Output("OUT debug level set to {0}", null, newDebug);
MainConsole.Instance.Output("OUT debug level set to {0}", newDebug);
}
}
else
{
if (allReqs || inReqs)
MainConsole.Instance.Output("Current IN debug level is {0}", null, DebugLevel);
MainConsole.Instance.Output("Current IN debug level is {0}", DebugLevel);
if (allReqs || outReqs)
MainConsole.Instance.Output("Current OUT debug level is {0}", null, WebUtil.DebugLevel);
MainConsole.Instance.Output("Current OUT debug level is {0}", WebUtil.DebugLevel);
}
}