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* Fix attachment cross issues with new borders.
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@@ -1477,8 +1477,26 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
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dupe.m_isBackedUp = false;
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dupe.m_parts = new Dictionary<UUID, SceneObjectPart>();
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// Warning, The following code related to previousAttachmentStatus is needed so that clones of
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// attachments do not bordercross while they're being duplicated. This is hacktastic!
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// Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
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// unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state
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// (which should be false anyway) set it as an Attachment and then set it's Absolute Position,
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// then restore it's attachment state
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// This is only necessary when userExposed is false!
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bool previousAttachmentStatus = dupe.RootPart.IsAttachment;
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if (!userExposed)
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dupe.RootPart.IsAttachment = true;
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dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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if (!userExposed)
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dupe.RootPart.IsAttachment = previousAttachmentStatus;
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dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
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dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
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