* Fix attachment cross issues with new borders.

This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-08-31 20:07:33 -04:00
parent 895c612647
commit b997174d08
3 changed files with 25 additions and 2 deletions

View File

@@ -1477,8 +1477,26 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
dupe.m_isBackedUp = false;
dupe.m_parts = new Dictionary<UUID, SceneObjectPart>();
// Warning, The following code related to previousAttachmentStatus is needed so that clones of
// attachments do not bordercross while they're being duplicated. This is hacktastic!
// Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
// unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state
// (which should be false anyway) set it as an Attachment and then set it's Absolute Position,
// then restore it's attachment state
// This is only necessary when userExposed is false!
bool previousAttachmentStatus = dupe.RootPart.IsAttachment;
if (!userExposed)
dupe.RootPart.IsAttachment = true;
dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
if (!userExposed)
dupe.RootPart.IsAttachment = previousAttachmentStatus;
dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;