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* Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data
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@@ -30,6 +30,15 @@ using OpenSim.Framework;
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namespace OpenSim.Data
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{
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public interface IAssetDataPlugin : IPlugin
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{
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AssetBase FetchAsset(UUID uuid);
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void CreateAsset(AssetBase asset);
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void UpdateAsset(AssetBase asset);
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bool ExistsAsset(UUID uuid);
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void Initialise(string connect);
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}
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public class AssetDataInitialiser : PluginInitialiserBase
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{
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private string connect;
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