Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
Melanie
2012-08-04 03:00:20 +01:00
18 changed files with 215 additions and 113 deletions

View File

@@ -181,11 +181,6 @@
; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
MaximumTimeBeforePersistenceConsidered = 600
; Experimental setting to resend appearance updates every 60 seconds.
; These packets are small and this can help with grey avatar syndrome.
; Default is false
SendPeriodicAppearanceUpdates = false
; ##
; ## PHYSICS
; ##
@@ -341,27 +336,12 @@
; OpenJPEG if false
; UseCSJ2K = true
; Use "Trash" folder for items deleted from the scene
; When set to True (the default) items deleted from the scene will be
; stored in the user's trash or lost and found folder. When set to
; False items will be removed from the scene permanently
UseTrashOnDelete = True
; Persist avatar baked textures
; Persisting baked textures can speed up login and region border
; crossings especially with large numbers of users, though it
; will store potentially large numbers of textures in your asset
; database
PersistBakedTextures = false
; Control the delay before appearance is sent to other avatars and
; saved in the avatar service. Attempts to limit the impact caused
; by the very chatty dialog that sets appearance when an avatar
; logs in or teleports into a region; values are in seconds
DelayBeforeAppearanceSave = 5
DelayBeforeAppearanceSend = 2
[RegionReady]
; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
@@ -671,6 +651,28 @@
CoalesceMultipleObjectsToInventory = true
[Appearance]
; Persist avatar baked textures
; Persisting baked textures can speed up login and region border
; crossings especially with large numbers of users, though it
; will store potentially large numbers of textures in your asset
; database
PersistBakedTextures = false
; Control the delay before appearance is sent to other avatars and
; saved in the avatar service. Attempts to limit the impact caused
; by the very chatty dialog that sets appearance when an avatar
; logs in or teleports into a region; values are in seconds
DelayBeforeAppearanceSave = 5
DelayBeforeAppearanceSend = 2
; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
; This may help with some situations where avatars are persistently grey, though it will not help
; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
; This setting is experimental.
ResendAppearanceUpdates = false
[Attachments]
; Controls whether avatar attachments are enabled.
; Defaults to true - only set to false for debugging purposes