When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-25 22:28:40 +01:00
parent 5d37f0471e
commit b9f106f484
2 changed files with 8 additions and 13 deletions

View File

@@ -70,6 +70,11 @@ namespace OpenSim.Region.Physics.Manager
{
// Raising the event on the object, so don't need to provide location.. further up the tree knows that info.
/// <summary>
/// Number of collision events in this update.
/// </summary>
public int Count { get { return m_objCollisionList.Count; } }
public int m_colliderType;
public int m_GenericStartEnd;
//public uint m_LocalID;