refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule

This commit is contained in:
Justin Clark-Casey (justincc)
2010-03-12 22:39:15 +00:00
parent 19b4770fe7
commit b9f5cd75bc
4 changed files with 53 additions and 44 deletions

View File

@@ -2644,12 +2644,14 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnObjectAttach += m_sceneGraph.AttachObject;
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnObjectDetach += m_sceneGraph.DetachObject;
if (AttachmentsModule != null)
{
client.OnObjectAttach += AttachmentsModule.AttachObject;
client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
}
}
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
@@ -2774,7 +2776,6 @@ namespace OpenSim.Region.Framework.Scenes
client.OnRezObject -= RezObject;
}
public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
{
client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
@@ -2799,12 +2800,14 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnObjectAttach -= m_sceneGraph.AttachObject;
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnObjectDetach -= m_sceneGraph.DetachObject;
if (AttachmentsModule != null)
{
client.OnObjectAttach -= AttachmentsModule.AttachObject;
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
}
}
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)

View File

@@ -486,41 +486,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Event Handling routine for Attach Object
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="objectLocalID"></param>
/// <param name="AttachmentPt"></param>
/// <param name="rot"></param>
protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
{
// If we can't take it, we can't attach it!
SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
if (part == null)
return;
if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
return;
// Calls attach with a Zero position
if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
{
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
// Save avatar attachment information
ScenePresence presence;
if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
{
m_log.Info(
"[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}
/// <summary>
/// Rez an attachment
/// </summary>