refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule

This commit is contained in:
Justin Clark-Casey (justincc)
2010-03-12 22:39:15 +00:00
parent 19b4770fe7
commit b9f5cd75bc
4 changed files with 53 additions and 44 deletions

View File

@@ -486,41 +486,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Event Handling routine for Attach Object
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="objectLocalID"></param>
/// <param name="AttachmentPt"></param>
/// <param name="rot"></param>
protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
{
// If we can't take it, we can't attach it!
SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
if (part == null)
return;
if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
return;
// Calls attach with a Zero position
if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
{
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
// Save avatar attachment information
ScenePresence presence;
if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
{
m_log.Info(
"[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}
/// <summary>
/// Rez an attachment
/// </summary>