* refactor: cleanup AllocateLocalPrimId() a bit more

This commit is contained in:
Justin Clarke Casey
2008-11-07 22:08:58 +00:00
parent fb694fb177
commit ba1d9ca26b
9 changed files with 19 additions and 31 deletions

View File

@@ -57,14 +57,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
#region Constructors
//transparency of root part, NOT particle system. Should probably add support for changing particle system transparency.
public AuraMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
: base(scene, LocalId, groupPos, transparency)
public AuraMetaEntity(Scene scene, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
: base(scene, groupPos, transparency)
{
SetAura(color, scale);
}
public AuraMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
: base(scene, uuid, LocalId, groupPos, transparency)
public AuraMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
: base(scene, uuid, groupPos, transparency)
{
SetAura(color, scale);
}

View File

@@ -56,14 +56,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
{
#region Constructors
public BeamMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
: base(scene, LocalId, groupPos, transparency)
public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
: base(scene, groupPos, transparency)
{
SetBeamToUUID(To, color);
}
public BeamMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
: base(scene, uuid, LocalId, groupPos, transparency)
public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
: base(scene, uuid, groupPos, transparency)
{
SetBeamToUUID(To, color);
}

View File

@@ -146,7 +146,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part)
{
AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene,
part.ParentGroup.Scene.AllocateLocalPrimId(),
part.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(0,254,0),

View File

@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
{
if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
continue;
newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
}
m_log.Info("Number of missing objects found: " + newList.Count);
return newList;

View File

@@ -153,7 +153,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
else
{
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
m_Entity.Scene.AllocateLocalPrimId(),
part.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(254,0,0),
@@ -260,7 +259,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
}
BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
m_Entity.Scene.AllocateLocalPrimId(),
m_UnchangedEntity.RootPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
sceneEntityPart,
@@ -275,7 +273,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_AuraEntities.Remove(UnchangedPart.UUID);
}
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
m_Entity.Scene.AllocateLocalPrimId(),
UnchangedPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(0,0,254),
@@ -309,7 +306,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_AuraEntities.Remove(UnchangedPart.UUID);
}
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
m_Entity.Scene.AllocateLocalPrimId(),
UnchangedPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(254,0,0),
@@ -317,7 +313,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
);
m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
DiffersFromSceneGroup = true;
}
}

View File

@@ -166,10 +166,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
parts.Add(part.UUID, part);
}
// make new localids
foreach (SceneObjectPart part in m_Entity.Children.Values)
part.LocalId = m_Entity.Scene.AllocateLocalPrimId();
//finalize
m_Entity.RootPart.PhysActor = null;
m_Entity.Children = parts;

View File

@@ -56,17 +56,17 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
{
#region Constructors
public PointMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency)
public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency)
: base()
{
CreatePointEntity(scene, UUID.Random(), LocalId, groupPos);
CreatePointEntity(scene, UUID.Random(), groupPos);
SetPartTransparency(m_Entity.RootPart, transparency);
}
public PointMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency)
public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency)
: base()
{
CreatePointEntity(scene, uuid, LocalId, groupPos);
CreatePointEntity(scene, uuid, groupPos);
SetPartTransparency(m_Entity.RootPart, transparency);
}
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
#region Private Methods
private void CreatePointEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos)
private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
{
SceneObjectGroup x = new SceneObjectGroup();
SceneObjectPart y = new SceneObjectPart();
@@ -88,8 +88,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
y.LastOwnerID = UUID.Zero;
y.UUID = uuid;
y.LocalId = LocalId;
y.Shape = PrimitiveBaseShape.CreateBox();
y.Scale = new Vector3(0.01f,0.01f,0.01f);
y.LastOwnerID = UUID.Zero;