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* refactor: cleanup AllocateLocalPrimId() a bit more
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@@ -56,14 +56,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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{
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#region Constructors
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public BeamMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
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: base(scene, LocalId, groupPos, transparency)
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public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
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: base(scene, groupPos, transparency)
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{
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SetBeamToUUID(To, color);
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}
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public BeamMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
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: base(scene, uuid, LocalId, groupPos, transparency)
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public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
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: base(scene, uuid, groupPos, transparency)
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{
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SetBeamToUUID(To, color);
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}
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