* refactor: cleanup AllocateLocalPrimId() a bit more

This commit is contained in:
Justin Clarke Casey
2008-11-07 22:08:58 +00:00
parent fb694fb177
commit ba1d9ca26b
9 changed files with 19 additions and 31 deletions

View File

@@ -56,14 +56,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
{
#region Constructors
public BeamMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
: base(scene, LocalId, groupPos, transparency)
public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
: base(scene, groupPos, transparency)
{
SetBeamToUUID(To, color);
}
public BeamMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
: base(scene, uuid, LocalId, groupPos, transparency)
public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
: base(scene, uuid, groupPos, transparency)
{
SetBeamToUUID(To, color);
}