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* refactor: cleanup AllocateLocalPrimId() a bit more
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@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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{
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if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
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continue;
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newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
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newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
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}
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m_log.Info("Number of missing objects found: " + newList.Count);
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return newList;
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