* refactor: cleanup AllocateLocalPrimId() a bit more

This commit is contained in:
Justin Clarke Casey
2008-11-07 22:08:58 +00:00
parent fb694fb177
commit ba1d9ca26b
9 changed files with 19 additions and 31 deletions

View File

@@ -153,7 +153,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
else
{
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
m_Entity.Scene.AllocateLocalPrimId(),
part.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(254,0,0),
@@ -260,7 +259,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
}
BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
m_Entity.Scene.AllocateLocalPrimId(),
m_UnchangedEntity.RootPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
sceneEntityPart,
@@ -275,7 +273,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_AuraEntities.Remove(UnchangedPart.UUID);
}
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
m_Entity.Scene.AllocateLocalPrimId(),
UnchangedPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(0,0,254),
@@ -309,7 +306,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_AuraEntities.Remove(UnchangedPart.UUID);
}
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
m_Entity.Scene.AllocateLocalPrimId(),
UnchangedPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(254,0,0),
@@ -317,7 +313,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
);
m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
DiffersFromSceneGroup = true;
}
}