* refactor: cleanup AllocateLocalPrimId() a bit more

This commit is contained in:
Justin Clarke Casey
2008-11-07 22:08:58 +00:00
parent fb694fb177
commit ba1d9ca26b
9 changed files with 19 additions and 31 deletions

View File

@@ -166,10 +166,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
parts.Add(part.UUID, part);
}
// make new localids
foreach (SceneObjectPart part in m_Entity.Children.Values)
part.LocalId = m_Entity.Scene.AllocateLocalPrimId();
//finalize
m_Entity.RootPart.PhysActor = null;
m_Entity.Children = parts;