Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
Melanie
2013-11-03 21:34:36 +00:00
80 changed files with 17619 additions and 276 deletions

View File

@@ -789,83 +789,29 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
SceneObjectGroup group = null;
string xmlData = Utils.BytesToString(rezAsset.Data);
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>();
List<Vector3> veclist = new List<Vector3>();
List<SceneObjectGroup> objlist;
List<Vector3> veclist;
Vector3 bbox;
float offsetHeight;
byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
Vector3 pos;
XmlDocument doc = new XmlDocument();
doc.LoadXml(xmlData);
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
Vector3 rez_pos;
if (e == null || attachment) // Single
bool single = m_Scene.GetObjectsToRez(rezAsset.Data, attachment, out objlist, out veclist, out bbox, out offsetHeight);
if (single)
{
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
if (!attachment)
{
g.RootPart.AttachPoint = g.RootPart.Shape.State;
g.RootPart.AttachOffset = g.AbsolutePosition;
g.RootPart.AttachRotation = g.GroupRotation;
if (g.RootPart.Shape.PCode != (byte)PCode.NewTree &&
g.RootPart.Shape.PCode != (byte)PCode.Tree)
g.RootPart.Shape.State = 0;
}
objlist.Add(g);
veclist.Add(Vector3.Zero);
float offsetHeight = 0;
pos = m_Scene.GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false);
BypassRayCast, bRayEndIsIntersection, true, bbox, false);
pos.Z += offsetHeight;
rez_pos = pos;
}
else
{
XmlElement coll = (XmlElement)e;
float bx = Convert.ToSingle(coll.GetAttribute("x"));
float by = Convert.ToSingle(coll.GetAttribute("y"));
float bz = Convert.ToSingle(coll.GetAttribute("z"));
Vector3 bbox = new Vector3(bx, by, bz);
pos = m_Scene.GetNewRezLocation(RayStart, RayEnd,
RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true,
bbox, false);
rez_pos = pos;
pos -= bbox / 2;
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
foreach (XmlNode n in groups)
{
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
g.RootPart.AttachPoint = g.RootPart.Shape.State;
g.RootPart.AttachOffset = g.AbsolutePosition;
g.RootPart.AttachRotation = g.GroupRotation;
if (g.RootPart.Shape.PCode != (byte)PCode.NewTree &&
g.RootPart.Shape.PCode != (byte)PCode.Tree)
g.RootPart.Shape.State = 0;
objlist.Add(g);
XmlElement el = (XmlElement)n;
string rawX = el.GetAttribute("offsetx");
string rawY = el.GetAttribute("offsety");
string rawZ = el.GetAttribute("offsetz");
//
// m_log.DebugFormat(
// "[INVENTORY ACCESS MODULE]: Converting coalesced object {0} offset <{1}, {2}, {3}>",
// g.Name, rawX, rawY, rawZ);
float x = Convert.ToSingle(rawX);
float y = Convert.ToSingle(rawY);
float z = Convert.ToSingle(rawZ);
veclist.Add(new Vector3(x, y, z));
}
}
int primcount = 0;
@@ -873,7 +819,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
primcount += g.PrimCount;
if (!m_Scene.Permissions.CanRezObject(
primcount, remoteClient.AgentId, rez_pos)
primcount, remoteClient.AgentId, pos)
&& !attachment)
{
// The client operates in no fail mode. It will
@@ -890,7 +836,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return null;
}
if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, rez_pos, veclist, attachment))
if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment))
return null;
for (int i = 0; i < objlist.Count; i++)