mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
@@ -881,8 +881,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
return items;
|
||||
}
|
||||
|
||||
public SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item)
|
||||
|
||||
public bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist)
|
||||
{
|
||||
AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
|
||||
|
||||
@@ -891,70 +891,79 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_log.WarnFormat(
|
||||
"[PRIM INVENTORY]: Could not find asset {0} for inventory item {1} in {2}",
|
||||
item.AssetID, item.Name, m_part.Name);
|
||||
return null;
|
||||
objlist = null;
|
||||
veclist = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
string xmlData = Utils.BytesToString(rezAsset.Data);
|
||||
SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
Vector3 bbox;
|
||||
float offsetHeight;
|
||||
|
||||
group.RootPart.AttachPoint = group.RootPart.Shape.State;
|
||||
group.RootPart.AttachOffset = group.AbsolutePosition;
|
||||
group.RootPart.AttachRotation = group.GroupRotation;
|
||||
bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
|
||||
|
||||
group.ResetIDs();
|
||||
|
||||
SceneObjectPart rootPart = group.GetPart(group.UUID);
|
||||
|
||||
// Since renaming the item in the inventory does not affect the name stored
|
||||
// in the serialization, transfer the correct name from the inventory to the
|
||||
// object itself before we rez.
|
||||
rootPart.Name = item.Name;
|
||||
rootPart.Description = item.Description;
|
||||
|
||||
SceneObjectPart[] partList = group.Parts;
|
||||
|
||||
group.SetGroup(m_part.GroupID, null);
|
||||
|
||||
// TODO: Remove magic number badness
|
||||
if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
|
||||
for (int i = 0; i < objlist.Count; i++)
|
||||
{
|
||||
if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
|
||||
{
|
||||
foreach (SceneObjectPart part in partList)
|
||||
{
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
|
||||
part.EveryoneMask = item.EveryonePermissions;
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
|
||||
part.NextOwnerMask = item.NextPermissions;
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
|
||||
part.GroupMask = item.GroupPermissions;
|
||||
}
|
||||
|
||||
group.ApplyNextOwnerPermissions();
|
||||
}
|
||||
}
|
||||
SceneObjectGroup group = objlist[i];
|
||||
|
||||
group.RootPart.AttachPoint = group.RootPart.Shape.State;
|
||||
group.RootPart.AttachOffset = group.AbsolutePosition;
|
||||
group.RootPart.AttachRotation = group.GroupRotation;
|
||||
|
||||
group.ResetIDs();
|
||||
|
||||
SceneObjectPart rootPart = group.GetPart(group.UUID);
|
||||
|
||||
// Since renaming the item in the inventory does not affect the name stored
|
||||
// in the serialization, transfer the correct name from the inventory to the
|
||||
// object itself before we rez.
|
||||
rootPart.Name = item.Name;
|
||||
rootPart.Description = item.Description;
|
||||
|
||||
SceneObjectPart[] partList = group.Parts;
|
||||
|
||||
group.SetGroup(m_part.GroupID, null);
|
||||
|
||||
foreach (SceneObjectPart part in partList)
|
||||
{
|
||||
// TODO: Remove magic number badness
|
||||
if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
|
||||
if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
|
||||
{
|
||||
part.LastOwnerID = part.OwnerID;
|
||||
part.OwnerID = item.OwnerID;
|
||||
part.Inventory.ChangeInventoryOwner(item.OwnerID);
|
||||
if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
|
||||
{
|
||||
foreach (SceneObjectPart part in partList)
|
||||
{
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
|
||||
part.EveryoneMask = item.EveryonePermissions;
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
|
||||
part.NextOwnerMask = item.NextPermissions;
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
|
||||
part.GroupMask = item.GroupPermissions;
|
||||
}
|
||||
|
||||
group.ApplyNextOwnerPermissions();
|
||||
}
|
||||
}
|
||||
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
|
||||
part.EveryoneMask = item.EveryonePermissions;
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
|
||||
part.NextOwnerMask = item.NextPermissions;
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
|
||||
part.GroupMask = item.GroupPermissions;
|
||||
|
||||
foreach (SceneObjectPart part in partList)
|
||||
{
|
||||
// TODO: Remove magic number badness
|
||||
if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
|
||||
{
|
||||
part.LastOwnerID = part.OwnerID;
|
||||
part.OwnerID = item.OwnerID;
|
||||
part.Inventory.ChangeInventoryOwner(item.OwnerID);
|
||||
}
|
||||
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
|
||||
part.EveryoneMask = item.EveryonePermissions;
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
|
||||
part.NextOwnerMask = item.NextPermissions;
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
|
||||
part.GroupMask = item.GroupPermissions;
|
||||
}
|
||||
|
||||
rootPart.TrimPermissions();
|
||||
}
|
||||
|
||||
rootPart.TrimPermissions();
|
||||
|
||||
return group;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user