* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right

* Fix WorldMapModule.process() to not trip the watchdog timer
This commit is contained in:
John Hurliman
2009-10-22 14:33:54 -07:00
parent 4ba3842d71
commit ba2972eaf6
2 changed files with 23 additions and 23 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg";
private static readonly UUID STOP_UUID = UUID.Random();
private static readonly string m_mapLayerPath = "0001/";
private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>();
@@ -349,7 +349,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private void StopThread()
{
MapRequestState st = new MapRequestState();
st.agentID=UUID.Zero;
st.agentID=STOP_UUID;
st.EstateID=0;
st.flags=0;
st.godlike=false;
@@ -437,25 +437,26 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
while (true)
{
MapRequestState st = requests.Dequeue();
MapRequestState st = requests.Dequeue(1000);
// end gracefully
if (st.agentID == UUID.Zero)
{
if (st.agentID == STOP_UUID)
break;
}
bool dorequest = true;
lock (m_rootAgents)
if (st.agentID != UUID.Zero)
{
if (!m_rootAgents.Contains(st.agentID))
dorequest = false;
}
bool dorequest = true;
lock (m_rootAgents)
{
if (!m_rootAgents.Contains(st.agentID))
dorequest = false;
}
if (dorequest)
{
OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
RequestMapItemsCompleted(response);
if (dorequest)
{
OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
RequestMapItemsCompleted(response);
}
}
Watchdog.UpdateThread();