* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right

* Fix WorldMapModule.process() to not trip the watchdog timer
This commit is contained in:
John Hurliman
2009-10-22 14:33:54 -07:00
parent 4ba3842d71
commit ba2972eaf6
2 changed files with 23 additions and 23 deletions

View File

@@ -2417,7 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes
pos.Z -= m_appearance.HipOffset;
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
pos, m_velocity, Vector3.Zero, m_rotation, Vector4.Zero, m_uuid, null, GetUpdatePriority(remoteClient)));
pos, m_velocity, Vector3.Zero, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(remoteClient)));
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
m_scene.StatsReporter.AddAgentUpdates(1);
@@ -2522,7 +2522,7 @@ namespace OpenSim.Region.Framework.Scenes
remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
LocalId, pos, m_appearance.Texture.GetBytes(),
m_parentID, m_rotation));
m_parentID, m_bodyRot));
m_scene.StatsReporter.AddAgentUpdates(1);
}
@@ -2585,14 +2585,11 @@ namespace OpenSim.Region.Framework.Scenes
// the inventory arrives
// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
// Note: because Quaternion is a struct, it can't be null
Quaternion rot = m_bodyRot;
Vector3 pos = m_pos;
pos.Z -= m_appearance.HipOffset;
m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot));
pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
if (!m_isChildAgent)
{
@@ -2697,9 +2694,11 @@ namespace OpenSim.Region.Framework.Scenes
m_startAnimationSet = true;
}
Quaternion rot = m_bodyRot;
Vector3 pos = m_pos;
pos.Z -= m_appearance.HipOffset;
m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot));
pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
}