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* Refactored out circular reference in Region.Environment <-> Framework.Data.Base
We REALLY need to get the db layer sorted soon...
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@@ -1360,8 +1360,8 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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part.Text = text;
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}
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part.SetText( text );
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}
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}
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public void SetPartText(string text, LLUUID partID)
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@@ -1369,7 +1369,7 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart part = GetChildPart(partID);
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if (part != null)
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{
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part.Text = text;
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part.SetText( text );
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}
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}
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@@ -1905,12 +1905,6 @@ namespace OpenSim.Region.Environment.Scenes
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return null;
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}
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public void UpdateText(string text)
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{
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m_rootPart.Text = text;
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m_rootPart.ScheduleTerseUpdate();
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}
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public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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if (m_rootPart.LocalId == localId)
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@@ -1995,6 +1989,8 @@ namespace OpenSim.Region.Environment.Scenes
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(int) (color.y*0xff),
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(int) (color.z*0xff));
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Text = text;
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m_rootPart.ScheduleFullUpdate();
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}
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public void ApplyPhysics(bool m_physicalPrim)
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@@ -509,7 +509,6 @@ namespace OpenSim.Region.Environment.Scenes
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set
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{
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m_text = value;
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ScheduleFullUpdate();
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}
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}
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@@ -2289,13 +2288,20 @@ namespace OpenSim.Region.Environment.Scenes
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{
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}
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public void SetText(string text)
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{
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Text = text;
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ScheduleFullUpdate();
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}
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public void SetText(string text, Vector3 color, double alpha)
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{
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Color = Color.FromArgb(0xff - (int) (alpha*0xff),
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(int) (color.x*0xff),
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(int) (color.y*0xff),
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(int) (color.z*0xff));
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Text = text;
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SetText( text );
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}
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protected SceneObjectPart(SerializationInfo info, StreamingContext context)
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@@ -2411,5 +2417,6 @@ namespace OpenSim.Region.Environment.Scenes
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info.AddValue("m_shape", m_shape);
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info.AddValue("m_parentGroup", m_parentGroup);
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}
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}
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}
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