Add permissions checks for owned avatars to all other osNpc* functions.

This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-01-12 19:06:46 +00:00
parent 0a1d61950b
commit ba3491c76e
3 changed files with 52 additions and 25 deletions

View File

@@ -2173,6 +2173,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(npc.m_string, out npcId))
return;
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return;
string appearanceSerialized = LoadNotecard(notecard);
OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized);
@@ -2196,7 +2199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(npc.m_string, out npcId))
return new LSL_Vector(0, 0, 0);
if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return new LSL_Vector(0, 0, 0);
Vector3 pos = World.GetScenePresence(npcId).AbsolutePosition;
@@ -2216,6 +2219,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return;
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
module.MoveToTarget(npcId, World, pos, false, true);
@@ -2233,6 +2239,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(npc.m_string, out npcId))
return;
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z);
module.MoveToTarget(
new UUID(npc.m_string),
@@ -2254,7 +2263,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(npc.m_string, out npcId))
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
ScenePresence sp = World.GetScenePresence(npcId);
@@ -2277,7 +2286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(npc.m_string, out npcId))
return;
if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return;
ScenePresence sp = World.GetScenePresence(npcId);
@@ -2291,7 +2300,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
module.StopMoveToTarget(new UUID(npc.m_string), World);
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.StopMoveToTarget(npcId, World);
}
}
public void osNpcSay(LSL_Key npc, string message)
@@ -2301,7 +2317,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
module.Say(new UUID(npc.m_string), World, message);
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Say(npcId, World, message);
}
}
@@ -2312,7 +2333,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
module.Sit(new UUID(npc.m_string), new UUID(target.m_string), World);
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Sit(npcId, new UUID(target.m_string), World);
}
}
@@ -2323,7 +2349,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
module.Stand(new UUID(npc.m_string), World);
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Stand(npcId, World);
}
}
@@ -2334,7 +2365,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
module.DeleteNPC(new UUID(npc.m_string), m_host.OwnerID, World);
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.DeleteNPC(npcId, World);
}
}
@@ -2346,12 +2382,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (module != null)
{
UUID npcID = new UUID(npc.m_string);
if (module.IsNPC(npcID, m_host.ParentGroup.Scene))
{
UUID ownerID = module.GetOwner(npcID);
if (ownerID == UUID.Zero || ownerID == m_host.OwnerID)
AvatarPlayAnimation(npcID.ToString(), animation);
}
if (module.CheckPermissions(npcID, m_host.OwnerID))
AvatarPlayAnimation(npcID.ToString(), animation);
}
}
@@ -2363,12 +2396,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (module != null)
{
UUID npcID = new UUID(npc.m_string);
if (module.IsNPC(npcID, m_host.ParentGroup.Scene))
{
UUID ownerID = module.GetOwner(npcID);
if (ownerID == UUID.Zero || ownerID == m_host.OwnerID)
AvatarStopAnimation(npcID.ToString(), animation);
}
if (module.CheckPermissions(npcID, m_host.OwnerID))
AvatarPlayAnimation(npcID.ToString(), animation);
}
}