Merge branch 'master' of brain.opensimulator.org:/var/git/opensim

This commit is contained in:
Melanie
2019-08-07 17:58:55 +01:00
35 changed files with 824 additions and 515 deletions

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@@ -0,0 +1,224 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
using Mono.Addins;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Caps=OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateAcessCapModule")]
public class EstateAccessCapModule : INonSharedRegionModule
{
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private bool m_Enabled = false;
private string m_capUrl;
//IEstateModule m_EstateModule;
#region INonSharedRegionModule Members
public void Initialise(IConfigSource pSource)
{
IConfig config = pSource.Configs["ClientStack.LindenCaps"];
if (config == null)
return;
m_capUrl = config.GetString("Cap_EstateAccess", string.Empty);
if (!String.IsNullOrEmpty(m_capUrl) && m_capUrl.Equals("localhost"))
m_Enabled = true;
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_scene = scene;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
if (m_scene == scene)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (scene.RegionInfo == null || scene.RegionInfo.EstateSettings == null)
{
m_Enabled = false;
return;
}
IEstateModule m_EstateModule = scene.RequestModuleInterface<IEstateModule>();
if(m_EstateModule == null)
{
m_Enabled = false;
return;
}
scene.EventManager.OnRegisterCaps += RegisterCaps;
}
public void Close()
{
}
public string Name
{
get { return "EstateAccessCapModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
public void RegisterCaps(UUID agentID, Caps caps)
{
string capUrl = "/CAPS/" + UUID.Random() + "/";
caps.RegisterHandler(
"EstateAccess",
new RestHTTPHandler(
"GET",
capUrl,
httpMethod => ProcessRequest(httpMethod, agentID, caps),
"EstateAccess",
agentID.ToString())); ;
}
public Hashtable ProcessRequest(Hashtable request, UUID AgentId, Caps cap)
{
Hashtable responsedata = new Hashtable();
responsedata["int_response_code"] = 200; //501; //410; //404;
responsedata["content_type"] = "text/plain";
ScenePresence avatar;
if (!m_scene.TryGetScenePresence(AgentId, out avatar))
{
responsedata["str_response_string"] = "<llsd><array /></llsd>"; ;
responsedata["keepalive"] = false;
return responsedata;
}
if (m_scene.RegionInfo == null
|| m_scene.RegionInfo.EstateSettings == null
||!m_scene.Permissions.CanIssueEstateCommand(AgentId, false))
{
responsedata["str_response_string"] = "<llsd><array /></llsd>"; ;
return responsedata;
}
EstateSettings regionSettings = m_scene.RegionInfo.EstateSettings;
UUID[] managers = regionSettings.EstateManagers;
UUID[] allowed = regionSettings.EstateAccess;
UUID[] groups = regionSettings.EstateGroups;
EstateBan[] EstateBans = regionSettings.EstateBans;
StringBuilder sb = LLSDxmlEncode.Start();
LLSDxmlEncode.AddArray(sb);
if (allowed != null && allowed.Length > 0)
{
LLSDxmlEncode.AddMap("AllowedAgents", sb);
for (int i = 0; i < allowed.Length; ++i)
{
UUID id = allowed[i];
if (id == UUID.Zero)
continue;
LLSDxmlEncode.AddElem("id", id, sb);
}
LLSDxmlEncode.AddEndMap(sb);
}
if (groups != null && groups.Length > 0)
{
LLSDxmlEncode.AddMap("AllowedGroups", sb);
for (int i = 0; i < groups.Length; ++i)
{
UUID id = groups[i];
if (id == UUID.Zero)
continue;
LLSDxmlEncode.AddElem("id", id, sb);
}
LLSDxmlEncode.AddEndMap(sb);
}
if (EstateBans != null && EstateBans.Length > 0)
{
LLSDxmlEncode.AddMap("BannedAgents", sb);
for (int i = 0; i < EstateBans.Length; ++i)
{
UUID id = EstateBans[i].BannedUserID;
if (id == UUID.Zero)
continue;
LLSDxmlEncode.AddElem("id", id, sb);
}
LLSDxmlEncode.AddEndMap(sb);
}
if (managers != null && managers.Length > 0)
{
LLSDxmlEncode.AddMap("Managers", sb);
for (int i = 0; i < managers.Length; ++i)
LLSDxmlEncode.AddElem("id", managers[i], sb);
LLSDxmlEncode.AddEndMap(sb);
}
LLSDxmlEncode.AddEndArray(sb);
responsedata["str_response_string"] = LLSDxmlEncode.End(sb);
return responsedata;
}
}
}

View File

@@ -994,7 +994,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
else
{
// keeping previus odd average
// keeping previous odd average
avgx = (avgx * tempArea + x) / (tempArea + 1);
avgy = (avgy * tempArea + y) / (tempArea + 1);
}

View File

@@ -441,6 +441,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
startHeights[0], startHeights[2],
startHeights[1], startHeights[3],
pctX, pctY);
if (float.IsNaN(startHeight))
return 0;
startHeight = Utils.Clamp(startHeight, 0f, 255f);
float heightRange = ImageUtils.Bilinear(
@@ -448,7 +451,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
heightRanges[1], heightRanges[3],
pctX, pctY);
heightRange = Utils.Clamp(heightRange, 0f, 255f);
if(heightRange == 0f)
if(heightRange == 0f || float.IsNaN(heightRange))
return 0;
// Generate two frequencies of perlin noise based on our global position

View File

@@ -341,7 +341,7 @@ namespace OpenSim.Region.Framework.Scenes
if(group == null || group.IsDeleted)
return;
if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.)
if (Permissions.CanMoveObject(group, remoteClient))
{
group.GrabMovement(objectID, offset, pos, remoteClient);
}
@@ -359,16 +359,13 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 grabOffset = pos - part.AbsolutePosition;
// If the touched prim handles touches, deliver it
if ((part.ScriptEvents & scriptEvents.touch) != 0)
// EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
EventManager.TriggerObjectGrabbing(part.LocalId, 0, grabOffset, remoteClient, surfaceArg);
// Deliver to the root prim if the touched prim doesn't handle touches
// or if we're meant to pass on touches anyway.
if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
(part.PassTouches && (part.LocalId != group.RootPart.LocalId)))
{
// EventManager.TriggerObjectGrabbing(group.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
EventManager.TriggerObjectGrabbing(group.RootPart.LocalId, part.LocalId, grabOffset, remoteClient, surfaceArg);
}
}
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)

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@@ -2086,13 +2086,20 @@ namespace OpenSim.Region.Framework.Scenes
public void ObjectGrabHandler(uint localId, Vector3 offsetPos, IClientAPI remoteClient)
{
if (m_rootPart.LocalId == localId)
{
if((RootPart.ScriptEvents & scriptEvents.anytouch) != 0)
lastTouchTime = Util.GetTimeStampMS();
OnGrabGroup(offsetPos, remoteClient);
}
else
{
SceneObjectPart part = GetPart(localId);
if (((part.ScriptEvents & scriptEvents.anytouch) != 0) ||
(part.PassTouches && (RootPart.ScriptEvents & scriptEvents.anytouch) != 0))
lastTouchTime = Util.GetTimeStampMS();
OnGrabPart(part, offsetPos, remoteClient);
}
}
@@ -3615,6 +3622,10 @@ namespace OpenSim.Region.Framework.Scenes
// part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
}
double lastTouchTime = 0;
/// <summary>
/// If object is physical, apply force to move it around
/// If object is not physical, just put it at the resulting location
@@ -3623,7 +3634,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="offset">Always seems to be 0,0,0, so ignoring</param>
/// <param name="pos">New position. We do the math here to turn it into a force</param>
/// <param name="remoteClient"></param>
public void GrabMovement(UUID partID, Vector3 offset, Vector3 pos, IClientAPI remoteClient)
public void GrabMovement(UUID partID, Vector3 offset, Vector3 pos, IClientAPI remoteClienth)
{
if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
{
@@ -3650,24 +3661,31 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
NonPhysicalGrabMovement(pos);
if(IsAttachment)
return;
// block movement if there was a touch at start
double now = Util.GetTimeStampMS();
if (now - lastTouchTime < 250)
{
lastTouchTime = now;
return;
}
// a touch or pass may had become active ??
if (((part.ScriptEvents & scriptEvents.anytouch) != 0) ||
(part.PassTouches && (RootPart.ScriptEvents & scriptEvents.anytouch) != 0))
{
lastTouchTime = now;
return;
}
lastTouchTime = 0;
UpdateGroupPosition(pos);
}
}
}
/// <summary>
/// Apply possition for grabbing non-physical linksets (Ctrl+Drag)
/// This MUST be blocked for linksets that contain touch scripts because the viewer triggers grab on the touch
/// event (Viewer Bug?) This would allow anyone to drag a linkset with a touch script. SL behaviour is also to
/// block grab on prims with touch events.
/// </summary>
/// <param name="pos">New Position</param>
public void NonPhysicalGrabMovement(Vector3 pos)
{
if(!IsAttachment && ScriptCount() == 0)
UpdateGroupPosition(pos);
}
/// <summary>
/// If object is physical, prepare for spinning torques (set flag to save old orientation)
/// </summary>

View File

@@ -3023,11 +3023,6 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_scriptEvents.ContainsKey(scriptid))
{
scriptEvents oldparts = scriptEvents.None;
oldparts = (scriptEvents) m_scriptEvents[scriptid];
// remove values from aggregated script events
AggregateScriptEvents &= ~oldparts;
m_scriptEvents.Remove(scriptid);
aggregateScriptEvents();
}

View File

@@ -1091,7 +1091,6 @@ namespace OpenSim.Region.Framework.Scenes
m_part.ParentGroup.InvalidateDeepEffectivePerms();
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
@@ -1115,6 +1114,7 @@ namespace OpenSim.Region.Framework.Scenes
m_part.ScheduleFullUpdate();
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
return type;
}
else

View File

@@ -272,17 +272,19 @@ namespace OpenSim.Region.OptionalModules.Materials
if (elemOsd != null && elemOsd is OSDMap)
{
OSDMap matMap = elemOsd as OSDMap;
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
OSD OSDID;
OSD OSDMaterial;
if (matMap.TryGetValue("ID", out OSDID) && matMap.TryGetValue("Material", out OSDMaterial) && OSDMaterial is OSDMap)
{
try
{
lock (materialslock)
{
UUID id = matMap["ID"].AsUUID();
UUID id = OSDID.AsUUID();
if(m_Materials.ContainsKey(id))
continue;
OSDMap theMatMap = (OSDMap)matMap["Material"];
OSDMap theMatMap = (OSDMap)OSDMaterial;
FaceMaterial fmat = new FaceMaterial(theMatMap);
if(fmat == null ||
@@ -290,7 +292,7 @@ namespace OpenSim.Region.OptionalModules.Materials
&& fmat.NormalMapID == UUID.Zero
&& fmat.SpecularMapID == UUID.Zero))
continue;
fmat.ID = id;
m_Materials[id] = fmat;
m_MaterialsRefCount[id] = 0;
@@ -459,12 +461,13 @@ namespace OpenSim.Region.OptionalModules.Materials
OSDMap resp = new OSDMap();
OSDArray respArr = new OSDArray();
OSD tmpOSD;
if (req.ContainsKey("Zipped"))
if (req.TryGetValue("Zipped", out tmpOSD))
{
OSD osd = null;
byte[] inBytes = req["Zipped"].AsBinary();
byte[] inBytes = tmpOSD.AsBinary();
try
{
@@ -531,12 +534,13 @@ namespace OpenSim.Region.OptionalModules.Materials
OSDArray respArr = new OSDArray();
OSD tmpOSD;
HashSet<SceneObjectPart> parts = new HashSet<SceneObjectPart>();
if (req.ContainsKey("Zipped"))
if (req.TryGetValue("Zipped", out tmpOSD))
{
OSD osd = null;
byte[] inBytes = req["Zipped"].AsBinary();
byte[] inBytes = tmpOSD.AsBinary();
try
{
@@ -546,145 +550,140 @@ namespace OpenSim.Region.OptionalModules.Materials
{
materialsFromViewer = osd as OSDMap;
if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
if (materialsFromViewer.TryGetValue("FullMaterialsPerFace", out tmpOSD) && (tmpOSD is OSDArray))
{
OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
if (matsOsd is OSDArray)
OSDArray matsArr = tmpOSD as OSDArray;
try
{
OSDArray matsArr = matsOsd as OSDArray;
try
foreach (OSDMap matsMap in matsArr)
{
foreach (OSDMap matsMap in matsArr)
uint primLocalID = 0;
try
{
uint primLocalID = 0;
try
{
primLocalID = matsMap["ID"].AsUInteger();
}
catch (Exception e)
{
m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
continue;
}
primLocalID = matsMap["ID"].AsUInteger();
}
catch (Exception e)
{
m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
continue;
}
SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
if (sop == null)
{
m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
continue;
}
SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
if (sop == null)
{
m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
continue;
}
if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
{
m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
continue;
}
if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
{
m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
continue;
}
OSDMap mat = null;
try
{
mat = matsMap["Material"] as OSDMap;
}
catch (Exception e)
{
m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
continue;
}
OSDMap mat = null;
try
{
mat = matsMap["Material"] as OSDMap;
}
catch (Exception e)
{
m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
continue;
}
Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
if (te == null)
{
m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
continue;
}
Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
if (te == null)
{
m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
continue;
}
int face = -1;
UUID oldid = UUID.Zero;
Primitive.TextureEntryFace faceEntry = null;
if (matsMap.ContainsKey("Face"))
{
face = matsMap["Face"].AsInteger();
faceEntry = te.CreateFace((uint)face);
}
else
faceEntry = te.DefaultTexture;
int face = -1;
UUID oldid = UUID.Zero;
Primitive.TextureEntryFace faceEntry = null;
if (matsMap.TryGetValue("Face", out tmpOSD))
{
face = tmpOSD.AsInteger();
faceEntry = te.CreateFace((uint)face);
}
else
faceEntry = te.DefaultTexture;
if (faceEntry == null)
continue;
if (faceEntry == null)
continue;
UUID id;
FaceMaterial newFaceMat = null;
if (mat == null)
{
// This happens then the user removes a material from a prim
UUID id;
FaceMaterial newFaceMat = null;
if (mat == null)
{
// This happens then the user removes a material from a prim
id = UUID.Zero;
}
else
{
newFaceMat = new FaceMaterial(mat);
if(newFaceMat.DiffuseAlphaMode == 1
&& newFaceMat.NormalMapID == UUID.Zero
&& newFaceMat.SpecularMapID == UUID.Zero
)
id = UUID.Zero;
}
else
{
newFaceMat = new FaceMaterial(mat);
if(newFaceMat.DiffuseAlphaMode == 1
&& newFaceMat.NormalMapID == UUID.Zero
&& newFaceMat.SpecularMapID == UUID.Zero
)
id = UUID.Zero;
newFaceMat.genID();
id = newFaceMat.ID;
}
}
oldid = faceEntry.MaterialID;
if(oldid == id)
continue;
if (faceEntry != null)
{
faceEntry.MaterialID = id;
//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
sop.Shape.TextureEntry = te.GetBytes(9);
}
if(oldid != UUID.Zero)
RemoveMaterial(oldid);
lock(materialslock)
{
if(id != UUID.Zero)
{
if (m_Materials.ContainsKey(id))
m_MaterialsRefCount[id]++;
else
{
newFaceMat.genID();
id = newFaceMat.ID;
m_Materials[id] = newFaceMat;
m_MaterialsRefCount[id] = 1;
m_changed[newFaceMat] = Util.GetTimeStamp();
}
}
oldid = faceEntry.MaterialID;
if(oldid == id)
continue;
if (faceEntry != null)
{
faceEntry.MaterialID = id;
//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
sop.Shape.TextureEntry = te.GetBytes(9);
}
if(oldid != UUID.Zero)
RemoveMaterial(oldid);
lock(materialslock)
{
if(id != UUID.Zero)
{
if (m_Materials.ContainsKey(id))
m_MaterialsRefCount[id]++;
else
{
m_Materials[id] = newFaceMat;
m_MaterialsRefCount[id] = 1;
m_changed[newFaceMat] = Util.GetTimeStamp();
}
}
}
if(!parts.Contains(sop))
parts.Add(sop);
}
foreach(SceneObjectPart sop in parts)
{
if (sop.ParentGroup != null && !sop.ParentGroup.IsDeleted)
{
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
sop.ScheduleFullUpdate();
sop.ParentGroup.HasGroupChanged = true;
}
}
if(!parts.Contains(sop))
parts.Add(sop);
}
catch (Exception e)
foreach(SceneObjectPart sop in parts)
{
m_log.Warn("[Materials]: exception processing received material ", e);
if (sop.ParentGroup != null && !sop.ParentGroup.IsDeleted)
{
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
sop.ScheduleFullUpdate();
sop.ParentGroup.HasGroupChanged = true;
}
}
}
catch (Exception e)
{
m_log.Warn("[Materials]: exception processing received material ", e);
}
}
}
}

View File

@@ -294,7 +294,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
if(numCoords < 3 || (!needsConvexProcessing && numFaces < 1))
{
m_log.ErrorFormat("[MESH]: invalid degenerated mesh for prim {0} ignored", primName);
m_log.ErrorFormat("[ubODEMesh]: invalid degenerated mesh for prim {0} ignored", primName);
return null;
}
@@ -331,7 +331,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
if(mesh.numberVertices() < 3 || mesh.numberTriangles() < 1)
{
m_log.ErrorFormat("[MESH]: invalid degenerated mesh for prim {0} ignored", primName);
m_log.ErrorFormat("[ubODEMesh]: invalid degenerated mesh for prim {0} ignored", primName);
return null;
}

View File

@@ -784,25 +784,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Float llCos(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Cos(f);
return Math.Cos(f);
}
public LSL_Float llTan(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Tan(f);
return Math.Tan(f);
}
public LSL_Float llAtan2(double x, double y)
public LSL_Float llAtan2(LSL_Float x, LSL_Float y)
{
m_host.AddScriptLPS(1);
return (double)Math.Atan2(x, y);
return Math.Atan2(x, y);
}
public LSL_Float llSqrt(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Sqrt(f);
return Math.Sqrt(f);
}
public LSL_Float llPow(double fbase, double fexponent)
@@ -811,7 +811,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (double)Math.Pow(fbase, fexponent);
}
public LSL_Integer llAbs(int i)
public LSL_Integer llAbs(LSL_Integer i)
{
// changed to replicate LSL behaviour whereby minimum int value is returned untouched.
m_host.AddScriptLPS(1);
@@ -3069,7 +3069,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.ParentGroup.StopMoveToTarget();
}
public void llApplyImpulse(LSL_Vector force, int local)
public void llApplyImpulse(LSL_Vector force, LSL_Integer local)
{
m_host.AddScriptLPS(1);
//No energy force yet
@@ -3526,7 +3526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return src.ToLower();
}
public LSL_Integer llGiveMoney(string destination, int amount)
public LSL_Integer llGiveMoney(LSL_Key destination, LSL_Integer amount)
{
Util.FireAndForget(x =>
{
@@ -3785,7 +3785,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 100f * llGetMass();
}
public void llCollisionFilter(string name, string id, int accept)
public void llCollisionFilter(LSL_String name, LSL_Key id, LSL_Integer accept)
{
m_host.AddScriptLPS(1);
m_host.CollisionFilter.Clear();
@@ -4513,7 +4513,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void llCreateLink(LSL_String target, LSL_Integer parent)
public void llCreateLink(LSL_Key target, LSL_Integer parent)
{
m_host.AddScriptLPS(1);
@@ -4847,7 +4847,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 1.0f;
}
public void llGiveInventory(string destination, string inventory)
public void llGiveInventory(LSL_Key destination, LSL_String inventory)
{
m_host.AddScriptLPS(1);
@@ -5317,7 +5317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void llCollisionSound(string impact_sound, double impact_volume)
public void llCollisionSound(LSL_String impact_sound, LSL_Float impact_volume)
{
m_host.AddScriptLPS(1);
@@ -5344,11 +5344,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.aggregateScriptEvents();
}
public LSL_String llGetAnimation(string id)
public LSL_String llGetAnimation(LSL_Key id)
{
// This should only return a value if the avatar is in the same region
m_host.AddScriptLPS(1);
UUID avatar = (UUID)id;
UUID avatar;
if(!UUID.TryParse(id, out avatar))
return "";
ScenePresence presence = World.GetScenePresence(avatar);
if (presence == null)
return "";
@@ -5698,13 +5700,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return angle;
}
public LSL_Float llAcos(double val)
public LSL_Float llAcos(LSL_Float val)
{
m_host.AddScriptLPS(1);
return (double)Math.Acos(val);
}
public LSL_Float llAsin(double val)
public LSL_Float llAsin(LSL_Float val)
{
m_host.AddScriptLPS(1);
return (double)Math.Asin(val);
@@ -5744,7 +5746,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return UUID.Zero.ToString();
}
public void llAllowInventoryDrop(int add)
public void llAllowInventoryDrop(LSL_Integer add)
{
m_host.AddScriptLPS(1);
@@ -6387,75 +6389,64 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetEnv(LSL_String name)
{
m_host.AddScriptLPS(1);
if (name == "agent_limit")
switch(name)
{
return World.RegionInfo.RegionSettings.AgentLimit.ToString();
}
else if (name == "dynamic_pathfinding")
{
return "0";
}
else if (name == "estate_id")
{
return World.RegionInfo.EstateSettings.EstateID.ToString();
}
else if (name == "estate_name")
{
return World.RegionInfo.EstateSettings.EstateName;
}
else if (name == "frame_number")
{
return World.Frame.ToString();
}
else if (name == "region_cpu_ratio")
{
return "1";
}
else if (name == "region_idle")
{
return "0";
}
else if (name == "region_product_name")
{
if (World.RegionInfo.RegionType != String.Empty)
return World.RegionInfo.RegionType;
else
case "agent_limit":
return World.RegionInfo.RegionSettings.AgentLimit.ToString();
case "dynamic_pathfinding":
return "0";
case "estate_id":
return World.RegionInfo.EstateSettings.EstateID.ToString();
case "estate_name":
return World.RegionInfo.EstateSettings.EstateName;
case "frame_number":
return World.Frame.ToString();
case "region_cpu_ratio":
return "1";
case "region_idle":
return "0";
case "region_product_name":
if (World.RegionInfo.RegionType != String.Empty)
return World.RegionInfo.RegionType;
else
return "";
case "region_product_sku":
return "OpenSim";
case "region_start_time":
return World.UnixStartTime.ToString();
case "region_up_time":
int time = Util.UnixTimeSinceEpoch() - World.UnixStartTime;
return time.ToString();
case "sim_channel":
return "OpenSim";
case "sim_version":
return World.GetSimulatorVersion();
case "simulator_hostname":
IUrlModule UrlModule = World.RequestModuleInterface<IUrlModule>();
return UrlModule.ExternalHostNameForLSL;
case "region_max_prims":
return World.RegionInfo.ObjectCapacity.ToString();
case "region_object_bonus":
return World.RegionInfo.RegionSettings.ObjectBonus.ToString();
default:
return "";
}
else if (name == "region_product_sku")
{
return "OpenSim";
}
else if (name == "region_start_time")
{
return World.UnixStartTime.ToString();
}
else if (name == "sim_channel")
{
return "OpenSim";
}
else if (name == "sim_version")
{
return World.GetSimulatorVersion();
}
else if (name == "simulator_hostname")
{
IUrlModule UrlModule = World.RequestModuleInterface<IUrlModule>();
return UrlModule.ExternalHostNameForLSL;
}
else if (name == "region_max_prims")
{
return World.RegionInfo.ObjectCapacity.ToString();
}
else if (name == "region_object_bonus")
{
return World.RegionInfo.RegionSettings.ObjectBonus.ToString();
}
else
{
return "";
}
}
/// <summary>
@@ -6650,7 +6641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// AGENT_BUSY
/// Remove as they are done
/// </summary>
public LSL_Integer llGetAgentInfo(string id)
public LSL_Integer llGetAgentInfo(LSL_Key id)
{
m_host.AddScriptLPS(1);
@@ -6757,7 +6748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return flags;
}
public LSL_String llGetAgentLanguage(string id)
public LSL_String llGetAgentLanguage(LSL_Key id)
{
// This should only return a value if the avatar is in the same region, but eh. idc.
m_host.AddScriptLPS(1);
@@ -6868,7 +6859,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return result;
}
public void llAdjustSoundVolume(double volume)
public void llAdjustSoundVolume(LSL_Float volume)
{
m_host.AddScriptLPS(1);
m_host.AdjustSoundGain(volume);
@@ -6881,7 +6872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.SoundRadius = radius;
}
public LSL_String llKey2Name(string id)
public LSL_String llKey2Name(LSL_Key id)
{
m_host.AddScriptLPS(1);
UUID key = new UUID();
@@ -7055,22 +7046,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// only the height of avatars vary and that says:
/// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
/// </summary>
public LSL_Vector llGetAgentSize(string id)
public LSL_Vector llGetAgentSize(LSL_Key id)
{
m_host.AddScriptLPS(1);
ScenePresence avatar = World.GetScenePresence((UUID)id);
LSL_Vector agentSize;
UUID avID;
if(!UUID.TryParse(id, out avID))
return ScriptBaseClass.ZERO_VECTOR;
ScenePresence avatar = World.GetScenePresence(avID);
if (avatar == null || avatar.IsChildAgent) // Fail if not in the same region
{
agentSize = ScriptBaseClass.ZERO_VECTOR;
}
else
{
return ScriptBaseClass.ZERO_VECTOR;
// agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight);
Vector3 s = avatar.Appearance.AvatarSize;
agentSize = new LSL_Vector(s.X, s.Y, s.Z);
}
return agentSize;
Vector3 s = avatar.Appearance.AvatarSize;
return new LSL_Vector(s.X, s.Y, s.Z);
}
public LSL_Integer llSameGroup(string id)
@@ -7246,12 +7235,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return m_host.ParentGroup.AttachmentPoint;
}
public LSL_List llGetAttachedList(string id)
public LSL_List llGetAttachedList(LSL_Key id)
{
m_host.AddScriptLPS(1);
ScenePresence av = World.GetScenePresence((UUID)id);
UUID avID;
if(!UUID.TryParse(id, out avID))
return new LSL_List("NOT_FOUND");
ScenePresence av = World.GetScenePresence(avID);
if (av == null || av.IsDeleted)
return new LSL_List("NOT_FOUND");
@@ -7836,7 +7828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void llGiveInventoryList(string destination, string category, LSL_List inventory)
public void llGiveInventoryList(LSL_Key destination, LSL_String category, LSL_List inventory)
{
m_host.AddScriptLPS(1);
@@ -8014,7 +8006,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
public void llAddToLandPassList(LSL_Key avatar, double hours)
public void llAddToLandPassList(LSL_Key avatar, LSL_Float hours)
{
m_host.AddScriptLPS(1);
UUID key;
@@ -11086,16 +11078,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (double)Math.Log(val);
}
public LSL_List llGetAnimationList(string id)
public LSL_List llGetAnimationList(LSL_Key id)
{
m_host.AddScriptLPS(1);
LSL_List l = new LSL_List();
ScenePresence av = World.GetScenePresence((UUID)id);
UUID avID;
if(!UUID.TryParse(id, out avID))
return new LSL_List();
ScenePresence av = World.GetScenePresence(avID);
if (av == null || av.IsChildAgent) // only if in the region
return l;
return new LSL_List();
UUID[] anims;
anims = av.Animator.GetAnimationArray();
LSL_List l = new LSL_List();
foreach (UUID foo in anims)
l.Add(new LSL_Key(foo.ToString()));
return l;
@@ -13619,7 +13616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScriptSleep(m_sleepMsOnMapDestination);
}
public void llAddToLandBanList(LSL_Key avatar, double hours)
public void llAddToLandBanList(LSL_Key avatar, LSL_Float hours)
{
m_host.AddScriptLPS(1);
UUID key;
@@ -14343,6 +14340,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case "5":
ret.Add(new LSL_Key(land.GlobalID.ToString()));
break;
case "64":
ret.Add(new LSL_Integer(land.Dwell));
break;
default:
ret.Add(new LSL_Integer(0));
break;
@@ -15056,7 +15056,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return name.Replace(" ", ".").ToLower();
}
public LSL_String llGetUsername(string id)
public LSL_String llGetUsername(LSL_Key id)
{
return Name2Username(llKey2Name(id));
}
@@ -16599,7 +16599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_SoundModule.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value);
}
public void llCollisionSprite(string impact_sprite)
public void llCollisionSprite(LSL_String impact_sprite)
{
m_host.AddScriptLPS(1);
// Viewer 2.0 broke this and it's likely LL has no intention
@@ -16660,7 +16660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
new DetectParams[0]));
}
public LSL_Key llTransferLindenDollars(string destination, int amount)
public LSL_Key llTransferLindenDollars(LSL_Key destination, LSL_Integer amount)
{
UUID txn = UUID.Random();

View File

@@ -1600,6 +1600,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0.0f;
}
public LSL_Integer osGetParcelDwell(LSL_Vector pos)
{
LandData land = World.GetLandData(pos);
if (land != null)
{
return (int)land.Dwell;
}
return 0;
}
// Routines for creating and managing parcels programmatically
public void osParcelJoin(LSL_Vector pos1, LSL_Vector pos2)
{

View File

@@ -41,20 +41,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
void state(string newState);
LSL_Integer llAbs(int val);
LSL_Float llAcos(double val);
LSL_Integer llAbs(LSL_Integer val);
LSL_Float llAcos(LSL_Float val);
//ApiDesc Sleep 0.1
void llAddToLandBanList(LSL_Key avatarId, double hours);
void llAddToLandBanList(LSL_Key avatarId, LSL_Float hours);
//ApiDesc Sleep 0.1
void llAddToLandPassList(LSL_Key avatarId, double hours);
void llAddToLandPassList(LSL_Key avatarId, LSL_Float hours);
//ApiDesc Sleep 0.1
void llAdjustSoundVolume(double volume);
void llAllowInventoryDrop(int add);
void llAdjustSoundVolume(LSL_Float volume);
void llAllowInventoryDrop(LSL_Integer add);
LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b);
void llApplyImpulse(LSL_Vector force, int local);
void llApplyImpulse(LSL_Vector force, LSL_Integer local);
void llApplyRotationalImpulse(LSL_Vector force, int local);
LSL_Float llAsin(double val);
LSL_Float llAtan2(double x, double y);
LSL_Float llAsin(LSL_Float val);
LSL_Float llAtan2(LSL_Float x, LSL_Float y);
void llAttachToAvatar(LSL_Integer attachment);
void llAttachToAvatarTemp(LSL_Integer attachmentPoint);
LSL_Key llAvatarOnSitTarget();
@@ -74,13 +74,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
//ApiDesc Sleep 1.0
void llCloseRemoteDataChannel(string channel);
LSL_Float llCloud(LSL_Vector offset);
void llCollisionFilter(string name, string id, int accept);
void llCollisionSound(string impact_sound, double impact_volume);
void llCollisionFilter(LSL_String name, LSL_Key id, LSL_Integer accept);
void llCollisionSound(LSL_String impact_sound, LSL_Float impact_volume);
//ApiDesc Not Supported - does nothing
void llCollisionSprite(string impact_sprite);
void llCollisionSprite(LSL_String impact_sprite);
LSL_Float llCos(double f);
//ApiDesc Sleep 1.0
void llCreateLink(LSL_String targetId, LSL_Integer parent);
void llCreateLink(LSL_Key targetId, LSL_Integer parent);
LSL_List llCSV2List(string src);
LSL_List llDeleteSubList(LSL_List src, int start, int end);
LSL_String llDeleteSubString(string src, int start, int end);
@@ -116,16 +116,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Float llFrand(double mag);
LSL_Key llGenerateKey();
LSL_Vector llGetAccel();
LSL_Integer llGetAgentInfo(string id);
LSL_String llGetAgentLanguage(string id);
LSL_Integer llGetAgentInfo(LSL_Key id);
LSL_String llGetAgentLanguage(LSL_Key id);
LSL_List llGetAgentList(LSL_Integer scope, LSL_List options);
LSL_Vector llGetAgentSize(string id);
LSL_Vector llGetAgentSize(LSL_Key id);
LSL_Float llGetAlpha(int face);
LSL_Float llGetAndResetTime();
LSL_String llGetAnimation(string id);
LSL_List llGetAnimationList(string id);
LSL_String llGetAnimation(LSL_Key id);
LSL_List llGetAnimationList(LSL_Key id);
LSL_Integer llGetAttached();
LSL_List llGetAttachedList(string id);
LSL_List llGetAttachedList(LSL_Key id);
LSL_List llGetBoundingBox(string obj);
LSL_Vector llGetCameraPos();
LSL_Rotation llGetCameraRot();
@@ -217,10 +217,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Integer llGetUnixTime();
LSL_Vector llGetVel();
LSL_Float llGetWallclock();
void llGiveInventory(string destination, string inventory);
void llGiveInventoryList(string destination, string category, LSL_List inventory);
LSL_Integer llGiveMoney(string destination, int amount);
LSL_Key llTransferLindenDollars(string destination, int amount);
void llGiveInventory(LSL_Key destination, LSL_String inventory);
void llGiveInventoryList(LSL_Key destination, LSL_String category, LSL_List inventory);
LSL_Integer llGiveMoney(LSL_Key destination, LSL_Integer amount);
LSL_Key llTransferLindenDollars(LSL_Key destination, LSL_Integer amount);
void llGodLikeRezObject(string inventory, LSL_Vector pos);
LSL_Float llGround(LSL_Vector offset);
LSL_Vector llGroundContour(LSL_Vector offset);
@@ -232,8 +232,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_String llInsertString(string dst, int position, string src);
void llInstantMessage(string user, string message);
LSL_String llIntegerToBase64(int number);
LSL_String llKey2Name(string id);
LSL_String llGetUsername(string id);
LSL_String llKey2Name(LSL_Key id);
LSL_String llGetUsername(LSL_Key id);
LSL_Key llRequestUsername(string id);
LSL_String llGetDisplayName(string id);
LSL_Key llRequestDisplayName(string id);

View File

@@ -260,6 +260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Float osGetWindParam(string plugin, string param);
// Parcel commands
LSL_Integer osGetParcelDwell(vector pos);
void osParcelJoin(vector pos1, vector pos2);
void osParcelSubdivide(vector pos1, vector pos2);
void osSetParcelDetails(vector pos, LSL_List rules);

View File

@@ -35,7 +35,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public partial class ScriptBaseClass
{
// SCRIPTS CONSTANTS
public static readonly LSLInteger OS_APIVERSION = 4;
public static readonly LSLInteger OS_APIVERSION = 5;
public static readonly LSLInteger TRUE = 1;
public static readonly LSLInteger FALSE = 0;
@@ -728,6 +728,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PARCEL_DETAILS_SEE_AVATARS = 6;
public const int PARCEL_DETAILS_ANY_AVATAR_SOUNDS = 7;
public const int PARCEL_DETAILS_GROUP_SOUNDS = 8;
// constants for llGetParcelDetails os specific
public const int PARCEL_DETAILS_DWELL = 64;
//osSetParcelDetails
public const int PARCEL_DETAILS_CLAIMDATE = 10;

View File

@@ -65,32 +65,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
//
// Script functions
//
public LSL_Integer llAbs(int i)
public LSL_Integer llAbs(LSL_Integer i)
{
return m_LSL_Functions.llAbs(i);
}
public LSL_Float llAcos(double val)
public LSL_Float llAcos(LSL_Float val)
{
return m_LSL_Functions.llAcos(val);
}
public void llAddToLandBanList(string avatar, double hours)
public void llAddToLandBanList(LSL_Key avatar, LSL_Float hours)
{
m_LSL_Functions.llAddToLandBanList(avatar, hours);
}
public void llAddToLandPassList(string avatar, double hours)
public void llAddToLandPassList(LSL_Key avatar, LSL_Float hours)
{
m_LSL_Functions.llAddToLandPassList(avatar, hours);
}
public void llAdjustSoundVolume(double volume)
public void llAdjustSoundVolume(LSL_Float volume)
{
m_LSL_Functions.llAdjustSoundVolume(volume);
}
public void llAllowInventoryDrop(int add)
public void llAllowInventoryDrop(LSL_Integer add)
{
m_LSL_Functions.llAllowInventoryDrop(add);
}
@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llAngleBetween(a, b);
}
public void llApplyImpulse(LSL_Vector force, int local)
public void llApplyImpulse(LSL_Vector force, LSL_Integer local)
{
m_LSL_Functions.llApplyImpulse(force, local);
}
@@ -110,12 +110,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llApplyRotationalImpulse(force, local);
}
public LSL_Float llAsin(double val)
public LSL_Float llAsin(LSL_Float val)
{
return m_LSL_Functions.llAsin(val);
}
public LSL_Float llAtan2(double x, double y)
public LSL_Float llAtan2(LSL_Float x, LSL_Float y)
{
return m_LSL_Functions.llAtan2(x, y);
}
@@ -190,17 +190,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llCloud(offset);
}
public void llCollisionFilter(string name, string id, int accept)
public void llCollisionFilter(LSL_String name, LSL_Key id, LSL_Integer accept)
{
m_LSL_Functions.llCollisionFilter(name, id, accept);
}
public void llCollisionSound(string impact_sound, double impact_volume)
public void llCollisionSound(LSL_String impact_sound, LSL_Float impact_volume)
{
m_LSL_Functions.llCollisionSound(impact_sound, impact_volume);
}
public void llCollisionSprite(string impact_sprite)
public void llCollisionSprite(LSL_String impact_sprite)
{
m_LSL_Functions.llCollisionSprite(impact_sprite);
}
@@ -210,7 +210,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llCos(f);
}
public void llCreateLink(LSL_String target, LSL_Integer parent)
public void llCreateLink(LSL_Key target, LSL_Integer parent)
{
m_LSL_Functions.llCreateLink(target, parent);
}
@@ -386,12 +386,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetAccel();
}
public LSL_Integer llGetAgentInfo(string id)
public LSL_Integer llGetAgentInfo(LSL_Key id)
{
return m_LSL_Functions.llGetAgentInfo(id);
}
public LSL_String llGetAgentLanguage(string id)
public LSL_String llGetAgentLanguage(LSL_Key id)
{
return m_LSL_Functions.llGetAgentLanguage(id);
}
@@ -401,7 +401,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetAgentList(scope, options);
}
public LSL_Vector llGetAgentSize(string id)
public LSL_Vector llGetAgentSize(LSL_Key id)
{
return m_LSL_Functions.llGetAgentSize(id);
}
@@ -416,12 +416,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetAndResetTime();
}
public LSL_String llGetAnimation(string id)
public LSL_String llGetAnimation(LSL_Key id)
{
return m_LSL_Functions.llGetAnimation(id);
}
public LSL_List llGetAnimationList(string id)
public LSL_List llGetAnimationList(LSL_Key id)
{
return m_LSL_Functions.llGetAnimationList(id);
}
@@ -431,7 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetAttached();
}
public LSL_List llGetAttachedList(string id)
public LSL_List llGetAttachedList(LSL_Key id)
{
return m_LSL_Functions.llGetAttachedList(id);
}
@@ -881,27 +881,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetWallclock();
}
public void llGiveInventory(string destination, string inventory)
public void llGiveInventory(LSL_Key destination, LSL_String inventory)
{
m_LSL_Functions.llGiveInventory(destination, inventory);
}
public void llGiveInventoryList(string destination, string category, LSL_List inventory)
public void llGiveInventoryList(LSL_Key destination, LSL_String category, LSL_List inventory)
{
m_LSL_Functions.llGiveInventoryList(destination, category, inventory);
}
public LSL_Integer llGiveMoney(string destination, int amount)
public LSL_Integer llGiveMoney(LSL_Key destination, LSL_Integer amount)
{
return m_LSL_Functions.llGiveMoney(destination, amount);
}
public LSL_Key llTransferLindenDollars(string destination, int amount)
public LSL_Key llTransferLindenDollars(LSL_Key destination, LSL_Integer amount)
{
return m_LSL_Functions.llTransferLindenDollars(destination, amount);
}
public void llGodLikeRezObject(string inventory, LSL_Vector pos)
public void llGodLikeRezObject(LSL_String inventory, LSL_Vector pos)
{
m_LSL_Functions.llGodLikeRezObject(inventory, pos);
}
@@ -931,22 +931,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGroundSlope(offset);
}
public LSL_Key llHTTPRequest(string url, LSL_List parameters, string body)
public LSL_Key llHTTPRequest(LSL_String url, LSL_List parameters, LSL_String body)
{
return m_LSL_Functions.llHTTPRequest(url, parameters, body);
}
public void llHTTPResponse(LSL_Key id, int status, string body)
public void llHTTPResponse(LSL_Key id, int status, LSL_String body)
{
m_LSL_Functions.llHTTPResponse(id, status, body);
}
public LSL_String llInsertString(string dst, int position, string src)
public LSL_String llInsertString(LSL_String dst, int position, LSL_String src)
{
return m_LSL_Functions.llInsertString(dst, position, src);
}
public void llInstantMessage(string user, string message)
public void llInstantMessage(LSL_String user, LSL_String message)
{
m_LSL_Functions.llInstantMessage(user, message);
}
@@ -956,12 +956,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llIntegerToBase64(number);
}
public LSL_String llKey2Name(string id)
public LSL_String llKey2Name(LSL_Key id)
{
return m_LSL_Functions.llKey2Name(id);
}
public LSL_String llGetUsername(string id)
public LSL_String llGetUsername(LSL_Key id)
{
return m_LSL_Functions.llGetUsername(id);
}

View File

@@ -116,6 +116,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osGetWindParam(plugin, param);
}
public LSL_Integer osGetParcelDwell(vector pos)
{
return m_OSSL_Functions.osGetParcelDwell(pos);
}
public void osParcelJoin(vector pos1, vector pos2)
{
m_OSSL_Functions.osParcelJoin(pos1,pos2);

View File

@@ -490,6 +490,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
ReleaseControls();
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
if (part != null)
part.RemoveScriptEvents(ItemID);
}
public void RemoveState()

View File

@@ -533,8 +533,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
public static Quaternion operator /(Quaternion a, Quaternion b)
{
// assuming normalized
b.s = -b.s;
// assume normalized
// if not, sl seems to not normalize either
b.x = -b.x;
b.y = -b.y;
b.z = -b.z;
return a * b;
}