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* Refactor: Break out AssetsRequest to a separate file in the Archiver module
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@@ -863,12 +863,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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///
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/// Backup the scene. This acts as the main method of the backup thread.
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/// </summary>
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/// <returns></returns>
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public void Backup()
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{
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EventManager.TriggerOnBackup(m_storageManager.DataStore);
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EventManager.TriggerOnBackup(m_storageManager.DataStore);
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m_backingup = false;
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//return true;
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}
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