* Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.

* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor.   Therefore, I had to update the IMotionState with a new method 'SetBody'.    All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
This commit is contained in:
teravus
2013-01-24 07:11:32 -05:00
parent 878df52515
commit ba9d6b7337
3 changed files with 293 additions and 175 deletions

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