Merge branch 'master' into presence-refactor

This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
This commit is contained in:
Melanie
2010-02-08 15:53:20 +00:00
63 changed files with 5627 additions and 3494 deletions

View File

@@ -762,7 +762,7 @@ namespace Flotsam.RegionModules.AssetCache
case "expire":
if (cmdparams.Length >= 3)
if (cmdparams.Length < 3)
{
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Invalid parameters for Expire, please specify a valid date & time", cmd);
break;

View File

@@ -172,24 +172,27 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
private void RetrieveInstantMessages(IClientAPI client)
{
m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
"POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
foreach (GridInstantMessage im in msglist)
if (m_RestURL != "")
{
// client.SendInstantMessage(im);
m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
// Send through scene event manager so all modules get a chance
// to look at this message before it gets delivered.
//
// Needed for proper state management for stored group
// invitations
//
Scene s = FindScene(client.AgentId);
if (s != null)
s.EventManager.TriggerIncomingInstantMessage(im);
List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
"POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
foreach (GridInstantMessage im in msglist)
{
// client.SendInstantMessage(im);
// Send through scene event manager so all modules get a chance
// to look at this message before it gets delivered.
//
// Needed for proper state management for stored group
// invitations
//
Scene s = FindScene(client.AgentId);
if (s != null)
s.EventManager.TriggerIncomingInstantMessage(im);
}
}
}

View File

@@ -191,7 +191,6 @@ namespace OpenSim.Region.CoreModules.Framework.Library
{
m_log.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.Message);
}
}
}
@@ -203,6 +202,14 @@ namespace OpenSim.Region.CoreModules.Framework.Library
m_log.DebugFormat(" - folder {0}", lib.Name);
DumpFolder(lib);
}
//
// private void DumpLibrary()
// {
// InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot;
//
// m_log.DebugFormat(" - folder {0}", lib.Name);
// DumpFolder(lib);
// }
private void DumpFolder(InventoryFolderImpl folder)
{

View File

@@ -87,7 +87,10 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
foreach (IMonitor monitor in m_monitors)
{
if (monitor.ToString() == monID)
string elemName = monitor.ToString();
if (elemName.StartsWith(monitor.GetType().Namespace))
elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1);
if (elemName == monID || monitor.ToString() == monID)
{
Hashtable ereply3 = new Hashtable();

View File

@@ -362,7 +362,14 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
{
scene.AssetService.Delete(oldID.ToString());
if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString());
if (oldAsset != null)
{
if (oldAsset.Temporary == true)
{
scene.AssetService.Delete(oldID.ToString());
}
}
}
}

View File

@@ -342,6 +342,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
m_log.Error(
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
}
m_textureManager.ReturnData(id, imageJ2000);
}

View File

@@ -262,44 +262,34 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
{
case ChatTypeEnum.Whisper:
if (dis < m_whisperdistance)
{
lock (m_pending.SyncRoot)
{
m_pending.Enqueue(new ListenerInfo(li,name,id,msg));
}
}
QueueMessage(new ListenerInfo(li, name, id, msg));
break;
case ChatTypeEnum.Say:
if (dis < m_saydistance)
{
lock (m_pending.SyncRoot)
{
m_pending.Enqueue(new ListenerInfo(li,name,id,msg));
}
}
QueueMessage(new ListenerInfo(li, name, id, msg));
break;
case ChatTypeEnum.Shout:
if (dis < m_shoutdistance)
{
lock (m_pending.SyncRoot)
{
m_pending.Enqueue(new ListenerInfo(li,name,id,msg));
}
}
QueueMessage(new ListenerInfo(li, name, id, msg));
break;
case ChatTypeEnum.Region:
lock (m_pending.SyncRoot)
{
m_pending.Enqueue(new ListenerInfo(li,name,id,msg));
}
QueueMessage(new ListenerInfo(li, name, id, msg));
break;
}
}
}
protected void QueueMessage(ListenerInfo li)
{
lock (m_pending.SyncRoot)
{
m_pending.Enqueue(li);
}
}
/// <summary>
/// Are there any listen events ready to be dispatched?
/// </summary>
@@ -319,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
lock (m_pending.SyncRoot)
{
li = (ListenerInfo) m_pending.Dequeue();
li = (ListenerInfo)m_pending.Dequeue();
}
return li;

View File

@@ -41,9 +41,7 @@ namespace OpenSim.Region.CoreModules.World
{
public class AccessModule : ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_SceneList = new List<Scene>();

View File

@@ -420,9 +420,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
estateModule.sendRegionHandshakeToAll();
if (estateModule != null)
estateModule.sendRegionHandshakeToAll();
return true;
}

View File

@@ -36,11 +36,13 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
@@ -50,6 +52,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
{
private Guid m_lastRequestId;
private string m_lastErrorMessage;
protected TestScene m_scene;
protected ArchiverModule m_archiverModule;
[SetUp]
public void SetUp()
{
m_archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
m_scene = SceneSetupHelpers.SetupScene("scene1");
SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
}
private void LoadCompleted(Guid requestId, string errorMessage)
{
@@ -74,6 +90,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
}
}
protected SceneObjectPart CreateSceneObjectPart1()
{
string partName = "My Little Pony";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
}
protected SceneObjectPart CreateSceneObjectPart2()
{
string partName = "Action Man";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
}
/// <summary>
/// Test saving a V0.2 OpenSim Region Archive.
/// </summary>
@@ -83,59 +123,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
SceneObjectPart part1 = CreateSceneObjectPart1();
m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
Scene scene = SceneSetupHelpers.SetupScene("asset");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneObjectPart part1;
// Create and add prim 1
{
string partName = "My Little Pony";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
}
SceneObjectPart part2;
// Create and add prim 2
{
string partName = "Action Man";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
part2
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part2.Name = partName;
scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
}
SceneObjectPart part2 = CreateSceneObjectPart2();
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
MemoryStream archiveWriteStream = new MemoryStream();
scene.EventManager.OnOarFileSaved += SaveCompleted;
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
lock (this)
{
archiverModule.ArchiveRegion(archiveWriteStream, requestId);
m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
//AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
//while (assetServer.HasWaitingRequests())
// assetServer.ProcessNextRequest();
@@ -214,32 +215,58 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// Also check that direct entries which will also have a file entry containing that directory doesn't
// upset load
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
string part1Name = "object1";
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
SerialiserModule serialiserModule = new SerialiserModule();
ArchiverModule archiverModule = new ArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
SceneObjectPart part1
= new SceneObjectPart(
UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = part1Name;
SceneObjectPart part1 = CreateSceneObjectPart1();
SceneObjectGroup object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
// Let's put some inventory items into our object
string soundItemName = "sound-item1";
UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
Type type = GetType();
Assembly assembly = type.Assembly;
string soundDataResourceName = null;
string[] names = assembly.GetManifestResourceNames();
foreach (string name in names)
{
if (name.EndsWith(".Resources.test-sound.wav"))
soundDataResourceName = name;
}
Assert.That(soundDataResourceName, Is.Not.Null);
byte[] soundData;
Console.WriteLine("Loading " + soundDataResourceName);
using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
{
using (BinaryReader br = new BinaryReader(resource))
{
// FIXME: Use the inspector insteadthere are so many forums and lists already, though admittedly none of them are suitable for cross virtual-enivornemnt discussion
soundData = br.ReadBytes(99999999);
UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
string soundAssetFileName
= ArchiveConstants.ASSETS_PATH + soundUuid
+ ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
tar.WriteFile(soundAssetFileName, soundData);
/*
AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
scene.AssetService.Store(soundAsset);
asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
*/
TaskInventoryItem item1
= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
part1.Inventory.AddInventoryItem(item1, true);
}
}
m_scene.AddNewSceneObject(object1, false);
string object1FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part1Name,
Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
part1.Name,
Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
part1.UUID);
tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
@@ -249,26 +276,124 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
lock (this)
{
scene.EventManager.OnOarFileLoaded += LoadCompleted;
archiverModule.DearchiveRegion(archiveReadStream);
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);
SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
Assert.That(
object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
Assert.That(
object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");
object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
// Temporary
Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
}
/// <summary>
/// Test loading the region settings of a V0.2 OpenSim Region Archive.
/// </summary>
[Test]
public void TestLoadOarV0_2RegionSettings()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
RegionSettings rs = new RegionSettings();
rs.AgentLimit = 17;
rs.AllowDamage = true;
rs.AllowLandJoinDivide = true;
rs.AllowLandResell = true;
rs.BlockFly = true;
rs.BlockShowInSearch = true;
rs.BlockTerraform = true;
rs.DisableCollisions = true;
rs.DisablePhysics = true;
rs.DisableScripts = true;
rs.Elevation1NW = 15.9;
rs.Elevation1NE = 45.3;
rs.Elevation1SE = 49;
rs.Elevation1SW = 1.9;
rs.Elevation2NW = 4.5;
rs.Elevation2NE = 19.2;
rs.Elevation2SE = 9.2;
rs.Elevation2SW = 2.1;
rs.FixedSun = true;
rs.ObjectBonus = 1.4;
rs.RestrictPushing = true;
rs.TerrainLowerLimit = 0.4;
rs.TerrainRaiseLimit = 17.9;
rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
rs.UseEstateSun = true;
rs.WaterHeight = 23;
tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
lock (this)
{
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;
Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
Assert.That(loadedRs.AllowDamage, Is.True);
Assert.That(loadedRs.AllowLandJoinDivide, Is.True);
Assert.That(loadedRs.AllowLandResell, Is.True);
Assert.That(loadedRs.BlockFly, Is.True);
Assert.That(loadedRs.BlockShowInSearch, Is.True);
Assert.That(loadedRs.BlockTerraform, Is.True);
Assert.That(loadedRs.DisableCollisions, Is.True);
Assert.That(loadedRs.DisablePhysics, Is.True);
Assert.That(loadedRs.DisableScripts, Is.True);
Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9));
Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3));
Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49));
Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9));
Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5));
Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2));
Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
Assert.That(loadedRs.FixedSun, Is.True);
Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
Assert.That(loadedRs.RestrictPushing, Is.True);
Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9));
Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020")));
Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040")));
Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060")));
Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
Assert.That(loadedRs.UseEstateSun, Is.True);
Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
}
/// <summary>
/// Test merging a V0.2 OpenSim Region Archive into an existing scene
/// </summary>
@@ -280,11 +405,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
MemoryStream archiveWriteStream = new MemoryStream();
string part2Name = "objectMerge";
PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
Vector3 part2GroupPosition = new Vector3(90, 80, 70);
Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
// string part2Name = "objectMerge";
// PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
// Vector3 part2GroupPosition = new Vector3(90, 80, 70);
// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
SceneObjectPart part2 = CreateSceneObjectPart2();
// Create an oar file that we can use for the merge
{
@@ -293,63 +420,39 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneObjectPart part2
= new SceneObjectPart(
UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition);
part2.Name = part2Name;
SceneObjectGroup object2 = new SceneObjectGroup(part2);
scene.AddNewSceneObject(object2, false);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
// Write out this scene
scene.EventManager.OnOarFileSaved += SaveCompleted;
lock (this)
{
archiverModule.ArchiveRegion(archiveWriteStream);
m_archiverModule.ArchiveRegion(archiveWriteStream);
Monitor.Wait(this, 60000);
}
}
{
ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
string part1Name = "objectExisting";
PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder();
Vector3 part1GroupPosition = new Vector3(80, 70, 60);
Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80);
Vector3 part1OffsetPosition = new Vector3(15, 20, 25);
SceneObjectPart part1
= new SceneObjectPart(
UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition);
part1.Name = part1Name;
SceneObjectGroup object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
SceneObjectPart part1 = CreateSceneObjectPart1();
m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
// Merge in the archive we created earlier
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);
m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);
SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name);
SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge");
Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge");
Assert.That(object1Existing.Name, Is.EqualTo(part1.Name), "object1 names not identical after merge");
Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal after merge");
SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name);
SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2.Name);
Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");
Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge");
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge");
Assert.That(object2PartMerged.Name, Is.EqualTo(part2.Name), "object2 names not identical after merge");
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
}
}
}

View File

@@ -142,6 +142,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
private bool m_debugPermissions = false;
private bool m_allowGridGods = false;
private bool m_RegionOwnerIsGod = false;
private bool m_RegionManagerIsGod = false;
private bool m_ParcelOwnerIsGod = false;
/// <value>
@@ -184,6 +185,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false);
m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);
m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
m_allowedScriptCreators
@@ -479,10 +481,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
{
if (m_scene.RegionInfo.EstateSettings.EstateOwner == user)
if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod)
return true;
}
if (IsEstateManager(user) && m_RegionManagerIsGod)
return true;
if (m_allowGridGods)
{
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
@@ -495,6 +500,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
return false;
}
protected bool IsFriendWithPerms(UUID user,UUID objectOwner)
{
@@ -896,9 +902,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (IsEstateManager(user) && m_RegionOwnerIsGod)
return true;
return IsAdministrator(user);
}