Merge branch 'master' into presence-refactor

This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
This commit is contained in:
Melanie
2010-02-08 15:53:20 +00:00
63 changed files with 5627 additions and 3494 deletions

View File

@@ -479,25 +479,35 @@ namespace OpenSim.Region.Framework.Scenes
if (part == null)
return;
if (!m_parentScene.Permissions.CanTakeObject(
part.UUID, remoteClient.AgentId))
if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
return;
// Calls attach with a Zero position
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false);
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
// Save avatar attachment information
ScenePresence presence;
if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
{
m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt);
m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
// Save avatar attachment information
ScenePresence presence;
if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
{
m_log.Info(
"[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}
public SceneObjectGroup RezSingleAttachment(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
/// <summary>
/// Rez an attachment
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
IInventoryAccessModule invAccess = m_parentScene.RequestModuleInterface<IInventoryAccessModule>();
if (invAccess != null)
@@ -560,7 +570,17 @@ namespace OpenSim.Region.Framework.Scenes
}
}
protected internal void AttachObject(
/// <summary>
/// Attach a scene object to an avatar.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="objectLocalID"></param>
/// <param name="AttachmentPt"></param>
/// <param name="rot"></param>
/// <param name="attachPos"></param>
/// <param name="silent"></param>
/// <returns>true if the attachment was successful, false otherwise</returns>
protected internal bool AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
{
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
@@ -589,10 +609,8 @@ namespace OpenSim.Region.Framework.Scenes
// Stick it on left hand with Zero Offset from the attachment point.
AttachmentPt = (uint)AttachmentPoint.LeftHand;
attachPos = Vector3.Zero;
}
group.SetAttachmentPoint((byte)AttachmentPt);
group.AbsolutePosition = attachPos;
@@ -615,15 +633,21 @@ namespace OpenSim.Region.Framework.Scenes
// it get cleaned up
//
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
group.HasGroupChanged = false;
group.HasGroupChanged = false;
}
else
{
remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
return false;
}
}
else
{
m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
return false;
}
return true;
}
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)