mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken. Please check!
This commit is contained in:
@@ -229,7 +229,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Stop all the scripts in this prim.
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/// </summary>
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public void RemoveScriptInstances()
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/// <param name="sceneObjectBeingDeleted">
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/// Should be true if these scripts are being removed because the scene
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/// object is being deleted. This will prevent spurious updates to the client.
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/// </param>
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public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
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{
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lock (Items)
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{
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@@ -237,8 +241,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if ((int)InventoryType.LSL == item.InvType)
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{
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RemoveScriptInstance(item.ItemID);
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m_part.RemoveScriptEvents(item.ItemID);
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RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
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}
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}
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}
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@@ -266,8 +269,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (stateSource == 1 && // Prim crossing
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m_part.ParentGroup.Scene.m_trustBinaries)
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{
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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lock (m_items)
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{
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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}
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
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m_part.ParentGroup.AddActiveScriptCount(1);
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@@ -275,33 +282,38 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
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{
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if (null == asset)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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item.Name, item.ItemID, m_part.AbsolutePosition,
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m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
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}
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else
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{
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if (m_part.ParentGroup.m_savedScriptState != null)
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RestoreSavedScriptState(item.OldItemID, item.ItemID);
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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}
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});
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}
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}
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m_part.ParentGroup.Scene.AssetService.Get(
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item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
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{
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if (null == asset)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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item.Name, item.ItemID, m_part.AbsolutePosition,
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m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
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}
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else
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{
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if (m_part.ParentGroup.m_savedScriptState != null)
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RestoreSavedScriptState(item.OldItemID, item.ItemID);
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static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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lock (m_items)
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{
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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}
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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}
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}
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);
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}
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}
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private void RestoreSavedScriptState(UUID oldID, UUID newID)
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{
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@@ -387,10 +399,25 @@ namespace OpenSim.Region.Framework.Scenes
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/// Stop a script which is in this prim's inventory.
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/// </summary>
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/// <param name="itemId"></param>
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public void RemoveScriptInstance(UUID itemId)
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/// <param name="sceneObjectBeingDeleted">
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/// Should be true if this script is being removed because the scene
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/// object is being deleted. This will prevent spurious updates to the client.
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/// </param>
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public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
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{
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if (m_items.ContainsKey(itemId))
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bool scriptPresent = false;
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lock (m_items)
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{
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if (m_items.ContainsKey(itemId))
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scriptPresent = true;
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}
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if (scriptPresent)
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{
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if (!sceneObjectBeingDeleted)
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m_part.RemoveScriptEvents(itemId);
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m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId);
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m_part.ParentGroup.AddActiveScriptCount(-1);
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}
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@@ -458,13 +485,19 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="item"></param>
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public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
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{
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List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
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List<TaskInventoryItem> il;
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lock (m_items)
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{
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il = new List<TaskInventoryItem>(m_items.Values);
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}
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foreach (TaskInventoryItem i in il)
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{
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if (i.Name == item.Name)
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{
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if (i.InvType == (int)InventoryType.LSL)
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RemoveScriptInstance(i.ItemID);
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RemoveScriptInstance(i.ItemID, false);
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RemoveInventoryItem(i.ItemID);
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break;
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@@ -540,11 +573,37 @@ namespace OpenSim.Region.Framework.Scenes
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public TaskInventoryItem GetInventoryItem(UUID itemId)
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{
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TaskInventoryItem item;
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m_items.TryGetValue(itemId, out item);
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lock (m_items)
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m_items.TryGetValue(itemId, out item);
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return item;
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}
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}
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/// <summary>
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/// Get inventory items by name.
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/// </summary>
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/// <param name="name"></param>
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/// <returns>
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/// A list of inventory items with that name.
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/// If no inventory item has that name then an empty list is returned.
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/// </returns>
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public IList<TaskInventoryItem> GetInventoryItems(string name)
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{
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if (item.Name == name)
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items.Add(item);
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}
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}
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return items;
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}
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/// <summary>
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/// Update an existing inventory item.
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/// </summary>
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@@ -612,6 +671,7 @@ namespace OpenSim.Region.Framework.Scenes
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int type = m_items[itemID].InvType;
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if (type == 10) // Script
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{
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m_part.RemoveScriptEvents(itemID);
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m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
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}
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m_items.Remove(itemID);
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@@ -841,54 +901,61 @@ namespace OpenSim.Region.Framework.Scenes
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{
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uint mask=0x7fffffff;
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foreach (TaskInventoryItem item in m_items.Values)
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lock (m_items)
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{
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if (item.InvType != (int)InventoryType.Object)
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
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mask &= ~((uint)PermissionMask.Copy >> 13);
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if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
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mask &= ~((uint)PermissionMask.Transfer >> 13);
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if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
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mask &= ~((uint)PermissionMask.Modify >> 13);
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if (item.InvType != (int)InventoryType.Object)
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{
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if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
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mask &= ~((uint)PermissionMask.Copy >> 13);
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if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
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mask &= ~((uint)PermissionMask.Transfer >> 13);
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if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
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mask &= ~((uint)PermissionMask.Modify >> 13);
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}
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else
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{
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if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
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mask &= ~((uint)PermissionMask.Copy >> 13);
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if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
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mask &= ~((uint)PermissionMask.Transfer >> 13);
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if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
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mask &= ~((uint)PermissionMask.Modify >> 13);
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}
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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mask &= ~(uint)PermissionMask.Copy;
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if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
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mask &= ~(uint)PermissionMask.Transfer;
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if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
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mask &= ~(uint)PermissionMask.Modify;
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}
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else
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{
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if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
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mask &= ~((uint)PermissionMask.Copy >> 13);
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if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
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mask &= ~((uint)PermissionMask.Transfer >> 13);
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if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
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mask &= ~((uint)PermissionMask.Modify >> 13);
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}
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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mask &= ~(uint)PermissionMask.Copy;
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if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
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mask &= ~(uint)PermissionMask.Transfer;
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if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
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mask &= ~(uint)PermissionMask.Modify;
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}
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return mask;
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}
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public void ApplyNextOwnerPermissions()
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{
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foreach (TaskInventoryItem item in m_items.Values)
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lock (m_items)
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{
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if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
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item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
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if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
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item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
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if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
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item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
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item.CurrentPermissions |= 8;
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if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
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{
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if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
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item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
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if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
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item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
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if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
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item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
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item.CurrentPermissions |= 8;
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}
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item.CurrentPermissions &= item.NextPermissions;
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item.BasePermissions &= item.NextPermissions;
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item.EveryonePermissions &= item.NextPermissions;
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}
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item.CurrentPermissions &= item.NextPermissions;
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item.BasePermissions &= item.NextPermissions;
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item.EveryonePermissions &= item.NextPermissions;
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}
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m_part.TriggerScriptChangedEvent(Changed.OWNER);
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@@ -896,22 +963,29 @@ namespace OpenSim.Region.Framework.Scenes
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public void ApplyGodPermissions(uint perms)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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lock (m_items)
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{
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item.CurrentPermissions = perms;
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item.BasePermissions = perms;
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foreach (TaskInventoryItem item in m_items.Values)
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{
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item.CurrentPermissions = perms;
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item.BasePermissions = perms;
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}
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}
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}
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public bool ContainsScripts()
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{
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foreach (TaskInventoryItem item in m_items.Values)
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lock (m_items)
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{
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if (item.InvType == (int)InventoryType.LSL)
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foreach (TaskInventoryItem item in m_items.Values)
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{
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return true;
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if (item.InvType == (int)InventoryType.LSL)
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{
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return true;
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}
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}
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}
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return false;
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}
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@@ -919,8 +993,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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List<UUID> ret = new List<UUID>();
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foreach (TaskInventoryItem item in m_items.Values)
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ret.Add(item.ItemID);
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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ret.Add(item.ItemID);
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}
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return ret;
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}
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@@ -933,26 +1010,30 @@ namespace OpenSim.Region.Framework.Scenes
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if (engines == null) // No engine at all
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return ret;
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foreach (TaskInventoryItem item in m_items.Values)
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lock (m_items)
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{
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if (item.InvType == (int)InventoryType.LSL)
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foreach (TaskInventoryItem item in m_items.Values)
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{
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foreach (IScriptModule e in engines)
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if (item.InvType == (int)InventoryType.LSL)
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{
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if (e != null)
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foreach (IScriptModule e in engines)
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{
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string n = e.GetXMLState(item.ItemID);
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if (n != String.Empty)
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if (e != null)
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{
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if (!ret.ContainsKey(item.ItemID))
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ret[item.ItemID] = n;
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break;
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string n = e.GetXMLState(item.ItemID);
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if (n != String.Empty)
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{
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if (!ret.ContainsKey(item.ItemID))
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ret[item.ItemID] = n;
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break;
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}
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}
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}
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}
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}
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}
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return ret;
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}
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}
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}
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}
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Reference in New Issue
Block a user