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Take watchdog alarm calling back outside the m_threads lock.
This is how it was originally. This stops a very long running alarm callback from causing a problem.
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@@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes
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// that the region position is cached or performance will degrade
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Utils.LongToUInts(regionHandle, out x, out y);
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GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
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bool v = true;
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if (! simulatorList.Contains(dest.ServerURI))
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// bool v = true;
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if (!simulatorList.Contains(dest.ServerURI))
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{
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// we havent seen this simulator before, add it to the list
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// and send it an update
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