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Add localid support to ch0de properly
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@@ -626,13 +626,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position,
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OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation)
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{
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return AddPrimShape(primName, pbs, position, size, rotation, false);
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}
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position,
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OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, bool isPhysical)
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OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, bool isPhysical, uint localid)
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{
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PhysicsActor result;
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