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Merge branch 'master' into careminster-presence-refactor
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@@ -147,6 +147,12 @@
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; to false if you have compatibility problems.
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;CacheSculptMaps = true
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; if you use Meshmerizer and want collisions for meshies, setting this to true
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; will cause OpenSim to attempt to decode meshies assets, extract the physics
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; mesh, and use it for collisions. This is currently experimental code and enabling
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; it may cause unexpected physics problems.
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;UseMeshiesPhysicsMesh = false
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; Choose one of the physics engines below
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; OpenDynamicsEngine is by some distance the most developed physics engine
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; basicphysics effectively does not model physics at all, making all objects phantom
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BIN
bin/zlib.net.dll
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BIN
bin/zlib.net.dll
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