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Use IsConnected status to determine whether all pCampBots have disconnected, rather than maintaining a separate count
Checking IsConnected is more reliable.
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@@ -222,7 +222,7 @@ namespace pCampBot
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}
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else
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{
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MainConsole.Instance.OutputFormat(
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m_log.ErrorFormat(
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"{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);
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if (OnDisconnected != null)
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@@ -266,12 +266,12 @@ namespace pCampBot
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}
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else
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{
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MainConsole.Instance.Output(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID));
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m_log.WarnFormat("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID);
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}
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}
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catch (Exception e)
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{
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MainConsole.Instance.Output(String.Format("Exception: {0}",e.ToString()));
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m_log.ErrorFormat("Exception: {0}{1}", e.Message, e.StackTrace);
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}
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}
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}
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@@ -305,7 +305,7 @@ namespace pCampBot
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if (wear == "yes")
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{
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//TODO: Implement random outfit picking
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MainConsole.Instance.Output("Picks a random outfit. Not yet implemented.");
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m_log.DebugFormat("Picks a random outfit. Not yet implemented.");
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}
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else if (wear != "save")
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saveDir = "MyAppearance/" + wear;
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@@ -334,7 +334,9 @@ namespace pCampBot
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listwearables.Add(item);
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}
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else
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MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name));
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{
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m_log.WarnFormat("Failed to create item {0}", item.Name);
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}
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}
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);
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}
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@@ -356,7 +358,9 @@ namespace pCampBot
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listwearables.Add(item);
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}
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else
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MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name));
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{
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m_log.WarnFormat("Failed to create item {0}", item.Name);
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}
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}
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);
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}
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@@ -364,10 +368,12 @@ namespace pCampBot
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Thread.Sleep(1000);
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if (listwearables == null || listwearables.Count == 0)
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MainConsole.Instance.Output("Nothing to send on this folder!");
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{
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m_log.DebugFormat("Nothing to send on this folder!");
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}
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else
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{
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MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count));
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m_log.DebugFormat("Sending {0} wearables...", listwearables.Count);
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Client.Appearance.WearOutfit(listwearables, false);
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}
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}
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