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Remove AreUpdatesSuspended flag because it does nothing
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@@ -113,25 +113,8 @@ namespace OpenSim.Region.Framework.Scenes
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private long m_maxPersistTime = 0;
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private long m_minPersistTime = 0;
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private Random m_rand;
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private bool m_suspendUpdates;
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private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
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public bool AreUpdatesSuspended
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{
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get
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{
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return m_suspendUpdates;
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}
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set
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{
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m_suspendUpdates = value;
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if (!value)
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{
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QueueForUpdateCheck();
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}
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}
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}
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/// <summary>
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/// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
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/// (the database).
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