Remove AreUpdatesSuspended flag because it does nothing

This commit is contained in:
Melanie
2012-08-16 01:18:32 +02:00
parent b97053269b
commit bbac8f76fa
3 changed files with 0 additions and 36 deletions

View File

@@ -113,25 +113,8 @@ namespace OpenSim.Region.Framework.Scenes
private long m_maxPersistTime = 0;
private long m_minPersistTime = 0;
private Random m_rand;
private bool m_suspendUpdates;
private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
public bool AreUpdatesSuspended
{
get
{
return m_suspendUpdates;
}
set
{
m_suspendUpdates = value;
if (!value)
{
QueueForUpdateCheck();
}
}
}
/// <summary>
/// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
/// (the database).