Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the later

code merging and transition to Shared/
This commit is contained in:
Melanie Thielker
2008-09-23 20:20:40 +00:00
parent 1e7a820bd1
commit bbb962f64e
3 changed files with 214 additions and 214 deletions

View File

@@ -268,7 +268,7 @@ PrologCallback sayit(object ans)
Generated CS Code
===================================
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog;using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass {
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass {
static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null;public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); }
//cs
public void default_event_touch_start(int N )
@@ -411,7 +411,7 @@ Generated CS Code
===================================
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass {
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass {
static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); }
//cs