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BulletSim: Rename some of the interface structures (BulletWorld, ...)
to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet.
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@@ -36,7 +36,7 @@ public abstract class BSConstraint : IDisposable
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{
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private static string LogHeader = "[BULLETSIM CONSTRAINT]";
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protected BulletSim m_world;
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protected BulletWorld m_world;
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protected BulletBody m_body1;
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protected BulletBody m_body2;
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protected BulletConstraint m_constraint;
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