BulletSim: Rename some of the interface structures (BulletWorld, ...)

to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet.
This commit is contained in:
Robert Adams
2012-12-24 20:18:06 -08:00
parent 4759a8acee
commit bbc5a5089f
9 changed files with 412 additions and 13 deletions

View File

@@ -35,9 +35,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
// These hold pointers to allocated objects in the unmanaged space.
// The physics engine controller class created at initialization
public struct BulletSim
public struct BulletWorld
{
public BulletSim(uint worldId, BSScene bss, IntPtr xx)
public BulletWorld(uint worldId, BSScene bss, IntPtr xx)
{
ptr = xx;
worldID = worldId;