mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
BulletSim: Rename some of the interface structures (BulletWorld, ...)
to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet.
This commit is contained in:
@@ -35,9 +35,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
||||
// These hold pointers to allocated objects in the unmanaged space.
|
||||
|
||||
// The physics engine controller class created at initialization
|
||||
public struct BulletSim
|
||||
public struct BulletWorld
|
||||
{
|
||||
public BulletSim(uint worldId, BSScene bss, IntPtr xx)
|
||||
public BulletWorld(uint worldId, BSScene bss, IntPtr xx)
|
||||
{
|
||||
ptr = xx;
|
||||
worldID = worldId;
|
||||
|
||||
Reference in New Issue
Block a user