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Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)
Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
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@@ -25,7 +25,7 @@ namespace OpenSim.Framework.Sims
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Hashtable RespData = (Hashtable)GridResp.Value;
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this.UUID = new LLUUID((string)RespData["UUID"]);
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this.regionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256));
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this.regionhandle = Helpers.UIntsToLong(((uint)Convert.ToUInt32(RespData["region_locx"]) * 256), ((uint)Convert.ToUInt32(RespData["region_locy"]) * 256));
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this.regionname = (string)RespData["regionname"];
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this.sim_ip = (string)RespData["sim_ip"];
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this.sim_port = (uint)Convert.ToUInt16(RespData["sim_port"]);
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@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Sims
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Hashtable RespData = (Hashtable)GridResp.Value;
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this.UUID = new LLUUID((string)RespData["UUID"]);
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this.regionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256));
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this.regionhandle = Helpers.UIntsToLong(((uint)Convert.ToUInt32(RespData["region_locx"]) * 256), ((uint)Convert.ToUInt32(RespData["region_locy"]) * 256));
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this.regionname = (string)RespData["regionname"];
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this.sim_ip = (string)RespData["sim_ip"];
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this.sim_port = (uint)Convert.ToUInt16(RespData["sim_port"]);
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