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Rename Bounciness to Restitution
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@@ -1339,7 +1339,7 @@ namespace OpenSim.Data.MySQL
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prim.Density = (float)(double)row["Density"];
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prim.GravityModifier = (float)(double)row["GravityModifier"];
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prim.Friction = (float)(double)row["Friction"];
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prim.Bounciness = (float)(double)row["Restitution"];
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prim.Restitution = (float)(double)row["Restitution"];
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SOPVehicle vehicle = null;
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@@ -1725,7 +1725,7 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("Density", (double)prim.Density);
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cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
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cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
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cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
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cmd.Parameters.AddWithValue("Restitution", (double)prim.Restitution);
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if (prim.VehicleParams != null)
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cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
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