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Rename Bounciness to Restitution
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@@ -1317,7 +1317,7 @@ namespace OpenSim.Region.ClientStack.Linden
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object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
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object_data["Density"] = obj.Density;
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object_data["Friction"] = obj.Friction;
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object_data["Restitution"] = obj.Bounciness;
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object_data["Restitution"] = obj.Restitution;
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object_data["GravityMultiplier"] = obj.GravityModifier;
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resp[uuid.ToString()] = object_data;
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@@ -2654,7 +2654,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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byte physshapetype = part.PhysicsShapeType;
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float density = part.Density;
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float friction = part.Friction;
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float bounce = part.Bounciness;
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float bounce = part.Restitution;
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float gravmod = part.GravityModifier;
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eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
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