Rename Bounciness to Restitution

This commit is contained in:
Melanie
2013-02-07 03:40:48 +00:00
parent 598f891d70
commit bbda7b94b3
6 changed files with 12 additions and 12 deletions

View File

@@ -1317,7 +1317,7 @@ namespace OpenSim.Region.ClientStack.Linden
object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
object_data["Density"] = obj.Density;
object_data["Friction"] = obj.Friction;
object_data["Restitution"] = obj.Bounciness;
object_data["Restitution"] = obj.Restitution;
object_data["GravityMultiplier"] = obj.GravityModifier;
resp[uuid.ToString()] = object_data;

View File

@@ -2654,7 +2654,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte physshapetype = part.PhysicsShapeType;
float density = part.Density;
float friction = part.Friction;
float bounce = part.Bounciness;
float bounce = part.Restitution;
float gravmod = part.GravityModifier;
eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);