Rename Bounciness to Restitution

This commit is contained in:
Melanie
2013-02-07 03:40:48 +00:00
parent 598f891d70
commit bbda7b94b3
6 changed files with 12 additions and 12 deletions

View File

@@ -633,7 +633,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
{
obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
}
private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
@@ -1363,8 +1363,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("Density", sop.Density.ToString().ToLower());
if (sop.Friction != 0.6f)
writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
if (sop.Bounciness != 0.5f)
writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
if (sop.Restitution != 0.5f)
writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
if (sop.GravityModifier != 1.0f)
writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());