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add lsl constant PRIM_SCULPT_FLAG_ANIMESH and change a few things about it
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@@ -154,10 +154,36 @@ namespace OpenSim.Framework
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[XmlIgnore]
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public Primitive.RenderMaterials RenderMaterials = null;
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public bool MeshFlagEntry
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{
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get { return _meshFlagsEntry;}
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get { return _meshFlagsEntry; }
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}
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public bool AnimeshEnabled
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{
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get
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{
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return(_meshFlagsEntry &&
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(_meshFlags & 0x01) != 0 &&
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(_sculptType & 0x07) == (int)OpenMetaverse.SculptType.Mesh);
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}
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set
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{
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if((_sculptType & 0x07) != (int)OpenMetaverse.SculptType.Mesh)
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{
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_meshFlagsEntry = false;
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_meshFlags = 0;
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return;
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}
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if (value)
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{
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_meshFlagsEntry = true;
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_meshFlags |= 1;
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}
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else
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_meshFlags &= 0xfe;
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}
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}
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public byte ProfileCurve
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@@ -1115,6 +1141,7 @@ namespace OpenSim.Framework
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if (!inUse)
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{
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_meshFlagsEntry = false;
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_meshFlags = 0;
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return;
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}
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ReadMeshFlagsData(data, 0);
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@@ -1324,16 +1351,8 @@ namespace OpenSim.Framework
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ReadMeshFlagsData(byte[] data, int pos)
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{
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if (data.Length - pos >= 4)
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{
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_meshFlagsEntry = true;
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_meshFlags = Utils.BytesToUInt(data, pos);
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}
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else
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{
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_meshFlagsEntry = true;
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_meshFlags = 0;
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}
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_meshFlagsEntry = true;
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_meshFlags = data.Length - pos >= 4 ? Utils.BytesToUInt(data, pos) : 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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