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BulletSim: code rearrangement
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@@ -143,8 +143,6 @@ public sealed class BSConstraintCollection : IDisposable
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// Return 'true' if any constraints were destroyed.
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public bool RemoveAndDestroyConstraint(BulletBody body1)
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{
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// return BulletSimAPI.RemoveConstraintByID(m_world.ID, obj.ID);
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List<BSConstraint> toRemove = new List<BSConstraint>();
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uint lookingID = body1.ID;
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lock (m_constraints)
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